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Recent content by Apoorv Pal

  1. Apoorv Pal

    MSFS20 Blender2MSFS support thread

    Just tried that. I still get the warning. I guess it doesn't affect the exports though. But I don't think it is checking whether the checkbox for tangents is checked or not and attempts to export the tangents regardless.
  2. Apoorv Pal

    MSFS20 Blender2MSFS support thread

    I sorted out my previous error by renaming all xml files to match the model names. There was a typo in one of the names. But I got another issue while exporting from blender, when I check the console, I get multiple messages that say Is there a way I can correct this? I tried the triangulate...
  3. Apoorv Pal

    MSFS20 Blender2MSFS support thread

    I still seem to get the error. Here's a screenshot And this is what I have in vomm-terminals.xml . (Changed the ModelInfo version manually to 1.1 as per other posts on this thread)
  4. Apoorv Pal

    P3D v4 PBR Translucent Textures Error: Objects behind it are seen through opaque faces

    Update: I did what @Pyscen mentioned and separated out the glass part and set it to FSX/Legacy Translucent material using Blend values. The rest of the model uses PBR in the Opaque render mode and this achieved the desired result.
  5. Apoorv Pal

    P3D v4 PBR Translucent Textures Error: Objects behind it are seen through opaque faces

    Hey Doug, In the pictures of MCX, I do have the jetways_metallic.dds as the Metallic Texture. Is there something else I need to do? If you mean the first post of this thread, yes, I worked on the normal and metallic textures later, wanted to sort out the transparency issues first.
  6. Apoorv Pal

    P3D v4 PBR Translucent Textures Error: Objects behind it are seen through opaque faces

    I didn't get you, would you like me to send the metallic map as well? I have it in the texture folder, just didn't think it would affect the transparency issue. Interesting to know this, will reassign a different material to the glass as a standard FSX material and the rest will be PBR Opaque...
  7. Apoorv Pal

    P3D v4 PBR Translucent Textures Error: Objects behind it are seen through opaque faces

    So are you suggesting I separate out the glass, make that a regular Blend texture and use PBR (with the Opaque Render Mode) for the rest of the model? If yes, that would actually be quite tough as the glass parts aren't separate faces or objects, it was completely based on the texturing. I can...
  8. Apoorv Pal

    P3D v4 PBR Translucent Textures Error: Objects behind it are seen through opaque faces

    All textures were made in GIMP and exported to PNG. No PSDs involved. On inspecting the resulting DDS, the alpha channel seems to be as intended with the right opacity at the right areas. Could there be some setting in the material parameters that is causing this? Is there a reference for...
  9. Apoorv Pal

    P3D v4 PBR Translucent Textures Error: Objects behind it are seen through opaque faces

    Thanks a lot Doug for your help. EDIT: I just read your reply again. The entire object seems to allow some objects to be seen through them. And it isn't transparent, the opacity is accurate when the background contains the ground polygon or the terminal buildings etc. Some parts of the same...
  10. Apoorv Pal

    P3D v4 PBR Translucent Textures Error: Objects behind it are seen through opaque faces

    Yep, it's DXT5 converted using the Texture Converter tool in ModelConverterX
  11. Apoorv Pal

    P3D v4 PBR Translucent Textures Error: Objects behind it are seen through opaque faces

    Well, the alpha seems to be opaque at the right places and grey for the windows. I guess grey is required for the partial translucency of the windows as opposed to complete white or black.
  12. Apoorv Pal

    P3D v4 PBR Translucent Textures Error: Objects behind it are seen through opaque faces

    Hey, I was working on SODE Jetways fro my scenery project and I was able to export the .x and .xanim from 3DS Max and everything works except the texturing. When I enable PBR textures with Render Mode "Translucent", I seem to get some glitches/see-through opaque faces. The staircase and...
  13. Apoorv Pal

    SDK XToMDL Error : D3DXFERR_PARSEERROR: Parse error (-2005531760)

    Hey, I was working on creating SODE Jetways using the SODEJetwaySDK and I was able to successfully make the model, run the CreateJetway Script and export the .x and .xanim files. However, when I check the "Build MDL file" checkbox in the LOD and Export Tool, I get the following error...
  14. Apoorv Pal

    Methodology for Ground Polygons

    Hey, I have recently begun developing airport sceneries for Prepar3D and I use Blender to model and export the objects. While working on the Ground Polygons, what process do you follow for the texturing? Most tutorials I see online use tiling of base textures (asphalt/concrete and cracks) over...
  15. Apoorv Pal

    Unknown Property: "standard" 3DS Max P3D v5 SDK

    Hey, I am actually a Blender user and just need 3DS Max to get my SODE Jetways working. I have the jetway modelled in blender with all UV maps and PNG textures and I exported it to Collada and imported it in 3DS Max. I need some help setting up the Prepar3D Materials in 3DS Max. Is there a...
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