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Recent content by arno

  1. arno

    scenProc and Open GeoAI?

    Creating non-rectangular buildings is possible already with the 3D building step. But I do indeed hope that AI can help me to analyse the imagery to determine which roof type each of the buildings should have. That's what I would like to try in the end. But I decided to start with the water and...
  2. arno

    scenProc and Open GeoAI?

    Tried with different tile sizes and by increasing the tile size I get better results. Need to check if that also improves the water detection :)
  3. arno

    scenProc and Open GeoAI?

    Just for fun (while typing those replies), I did run a prompt for "storage tank"on the same harbour area. The results are not perfect, but on the other hand it would make it quite easy to populate a scenery with such generic objects with the results that are there. Given the very straight lines...
  4. arno

    scenProc and Open GeoAI?

    One of the test images I used was a harbour area which includes some kind of water dump that looks a bit like a rapid: The water detection handled that very nicely as you can see below (you can also see that some of the shadows on the storage tanks are seen as water as well, so that's a minus).
  5. arno

    scenProc and Open GeoAI?

    Hi, I have tried before to just use the 4-band images and calculate a NDWI index from it to do the water detection. But it turned out to be quite hard to detect water with different colours or when @Clutch Cargo mentions there are waves or rapid streaming areas. Detecting vegetation with the...
  6. arno

    Upcoming .NET version update

    ModelConverterX and scenProc use .NET 8.0 now, but that version of .NET will be end of life by the end of November 2026. So I am currently in the process of upgrading to the current long term support (LTS) version of .NET, which is version 10.0. I don’t think this update will have a lot of...
  7. arno

    Upcoming .NET version update

    ModelConverterX and scenProc use .NET 8.0 now, but that version of .NET will be end of life by the end of November 2026. So I am currently in the process of upgrading to the current long term support (LTS) version of .NET, which is version 10.0. I don’t think this update will have a lot of...
  8. arno

    scenProc and Open GeoAI?

    Hi all, Recently I have been exploring the Open GeoAI AI models to see if I can use these to make the task of detecting water, vegetation or buildings from imagery easier. What I in the end hope to achieve is to detect the roof type from imagery and then construct a 3D model matching the...
  9. arno

    Earth curve editor update

    In the latest development release of ModelConverterX, the Earth curve editor has been updated. Before this change the editor would only work for the specific earth curve behaviour of FSX and P3D. In these simulators attached objects (e.g. effects) are automatically corrected for the curve of the...
  10. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    It took a while before I had the time, but I can reproduce the resize issue. It only happens when the texture does not fit on the screen entirely (see in your screenshot that the bottom of the texture is missing when not maximised). I'll make the editor more robust for that.
  11. arno

    Website speed

    I doubt that's, since anonymous users can't post on our wiki and accounts have to be made manually by us.
  12. arno

    aircraft coordinates

    ModelConverterX is fully free. You can find it here: https://www.scenerydesign.org/modelconverterx/
  13. arno

    Website speed

    I have made some changes to the wiki this morning again and it seems that has improved the performance quite a bit. But please keep us informed when it becomes slow again. Just for your background, we have been seeing on average more than 1 million page views on the wiki per day this month...
  14. arno

    FS2004 Textures not loaded when loading model

    It's indeed a restriction of the 3ds format that it only supports 8.3 names. Long named are then truncated to ~1, ~2, etc. As long as all textures were present before export they should usually resolve correctly. Else I would suggest using a more modern format than 3ds.
  15. arno

    Website speed

    Ok, so still not solved then. I'll have to check the resource usage to see which requests are the issue.
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