• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by arno

  1. arno

    Interactive move and rotate

    No problem, fixing annoying bugs is often more important than making new features. And for many years suggestions and questions in the forum have succeeded in distracting me and starting to work on something else. But that variation is also nice.
  2. arno

    Attached Object Editor not displaying all objects

    OK, I have found the bug. For objects with multiple representations (interior, exterior) the edit did indeed sometimes use the wrong index of the attached objects, resulting in an attached object to be shown in the property grid that was not in the list on the left. I will fix these issues in...
  3. arno

    Attached Object Editor not displaying all objects

    Hi, I had a look at the issue. The model you linked does indeed have 6 attached effects (3 in the exterior model and 3 in the interior model). It seems like the attached object editor does not always select the right nodes to show, therefore removing does also remove the wrong one. Seems like a...
  4. arno

    Interactive move and rotate

    The latest development release includes a feature that has been requested many times already. That is the ability to interactively move model parts and attached objects with the mouse in the 3D preview. When in the navigation interaction mode you can press and hold the M key to enter the move...
  5. arno

    P3D v4 Weird issue with texture parameters not being retained

    Albedo color is called diffuse color in FS2004 models and that is stored.
  6. arno

    Attached Object Editor not displaying all objects

    Sounds like a weird issue, I'll have a look if I can reproduce it here.
  7. arno

    MSFS24 MCX v1.9.2026.0706 Failed to read object from BGL file

    In the next development release I have made the reader more robust for incorrect bone indices so that the objects will load.
  8. arno

    MSFS24 MCX v1.9.2026.0706 Failed to read object from BGL file

    I can reproduce the error. For the objects that fail it seems to be an issue with reading the skin and bone animations. I need to check exactly what goes wrong there.
  9. arno

    MCX Developer 1.7

    Good to hear you fixed it. Just for my information, was it the DirectX link or the C++ redistributable link that fixed it?
  10. arno

    MSFS24 MCX v1.9.2026.0706 Failed to read object from BGL file

    Looking at the log 86 objects were loaded , but some objects do give errors. I need to check what is different on those MDL files in the BGL.
  11. arno

    FS2004 Unlimited Export (part 1)

    Yes, the fix I made also works for this model. I'll push it to the development release soon.
  12. arno

    FS2004 Unlimited Export (part 1)

    OK, I made a fix for the CV-580 issue, let me check if that fixes the HS-125 as well.
  13. arno

    FS2004 Unlimited Export (part 1)

    Hi, I can reproduce the error here with that model. I think it has something to do with some corrupt normals in the model.
  14. arno

    MSFS24 Import/define livery for aircraft

    You can modify the texture search path so that it includes a specific folder, but that is not really user friendly to have to change that every time. I think supporting the livery packages properly is probably the best way to go. So if anybody can point me to a model that does not work I can...
  15. arno

    MSFS20 Easy option for user to activate or not static aircraft on my freeware airport

    I would indeed put their placement information in a seperate BGL file, so that you can easily swap that in or out.
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