• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by arno

  1. arno

    Converting MSFS objects to P3D with MCX v1.80

    Objects with mixed parts containing secondary UVs and not, can give issues in P3D. Although normally you get a compile error in that case and not a freeze. Sounds like the object indeed uses vertex colours in that case. So that will mean you'll have to either set an albedo colour or a new...
  2. arno

    I had a pipeline for Blender to FS2024 via MCX...then it broke.

    Do you get any errors in the log in MSFS when you try to compile the package?
  3. arno

    Converting MSFS objects to P3D with MCX v1.80

    Hi Colin, That freezing is a bit surprising. Because technically the FSX and P3D export are very similar. They both write a X file and then call XtoMDL to compile the MDL file. Can you see in the event log at what stage of the export everything freezes?
  4. arno

    Converting MSFS objects to P3D with MCX v1.80

    Hi Colin, Without seeing more of the object it is hard to give tips on what is going on. But it might be the MSFS object uses vertex colours, which is not supported in P3D. Also I would not export via FSX, since P3D v4.4 and MSFS both use PBR , while FSX does not. So by going via FSX you loose...
  5. arno

    Parapets roofs

    I have updated the building generator functionality to include an additional roof type. Besides the flat, hipped and mansard roofs it is now also possible to generate parapets roofs. The video tutorial below gives a short demonstration of the functionality. But be also sure to check the updated...
  6. arno

    Parapets roofs

    I have updated the building generator functionality to include an additional roof type. Besides the flat, hipped and mansard roofs it is now also possible to generate parapets roofs. The video tutorial below gives a short demonstration of the functionality. But be also sure to check the updated...
  7. arno

    Newbie issues. FSX to FS9 aircraft conversions

    You can do it in the material editor, but there is no option to do it for all textures at once at the moment. Might be useful to add a maximum size in the texture converter options.
  8. arno

    Newbie issues. FSX to FS9 aircraft conversions

    If you load via the aircraft.cfg file ModelConverterX will merge the exterior and interior MDL into one object automatically. For the ASM tweak error, which model are you using now so that I can try to reproduce it here?
  9. arno

    Newbie issues. FSX to FS9 aircraft conversions

    You would have to load ghe aircraft via the aircraft.cfg file so that both models are loaded at once. Then you can export the interior and exterior model at the same time to FS2004.
  10. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    I'll add that material attribute in the building configuration as option.
  11. arno

    Sceneproc Multiple Simobject Random Placement

    Hi, I have just coded the change, so in the next development release you will be able to do this.
  12. arno

    Sceneproc Multiple Simobject Random Placement

    Hi, At the moment that is not supported, but it should be relatively simple to add.
  13. arno

    Are you using Tapatalk?

    12 replies is maybe not a lot, but it seems the addon is not really used anymore. Since I disabled it already to see if it influences the performance of the site, I'll probably just keep it disabled.
  14. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    I know it's been a while, but I have started coding proper parapets roofs for the building generator now. So in the not so long future it will be available as extra roof type.
  15. arno

    Newbie issues. FSX to FS9 aircraft conversions

    Hi, I have done further testing, but the behaviour that the REFLECT texture is added automatically does only happen when you enable the HasReflectMap option in MakeMDL. If you leave that unchecked MakeMDL does not automatically add a reflection texture to the ASM files. In that case you can...
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