• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by arno

  1. arno

    MCX Unknown error in MCX

    Good to hear you fixed it. I will still take a look at the file you send me to check where the error comes from. I suspect SketchUp made an invalid file, but it would be better if Assimp ignored the missing reference instead of throwing an error.
  2. arno

    MCX Unknown error in MCX

    Would you be able to share the model with me so that I can test it? I suspect it is either something in the Assimp library or the DAE file has some invalid content.
  3. arno

    Aircraft.cfg Editor

    It was indeed a bug in ModelConverterX, it had nothing to do with the name of the CFG file, but a change I made a while ago results in the path to the CFG file being lost somewhere and therefore the editor was disabled. I'll fix it in the next development release.
  4. arno

    P3D v4 Wrong dds format

    Hi, I tried to reproduce this, but when I save DDS textures from the material editor in the latest development release I do get DXT1 DDS textures (if they would have contained an alpha channel I would have gotten DXT3/5). Where do you see that the DDS textures are 888 24 bit? I used ImageTool...
  5. arno

    P3D v4 Wrong dds format

    Just to make sure I try to reproduce it correctly, from which format are you converting the textures to DDS?
  6. arno

    P3D v4 Wrong dds format

    I'm on vacation now, but when I'm back home I'll check if there is a bug in saving the DDS files. You should still be able to select where the textures go in the editor.
  7. arno

    P3D v4 Wrong dds format

    From where are you exporting them? From the material editor or differently? I would always expect them to export with dxt compression.
  8. arno

    MCX point of origin

    Hi, ModelConverterX does optimize the structure of the objects in a similar way as the FSX MDL files store the data. This does indeed mean that a local origin of a part is lost. If you disable the collapse model part option in the settings I suspect they will be kept.
  9. arno

    P3D v5 How to Automate Landable Bridges Over Pre-Flattened Water Channels in ScenProc v3.2?

    It's the layer attribute I meant. The bridge attribute can also be useful. https://wiki.openstreetmap.org/wiki/Key:layer So when making the vector roads you check that bridge or layer is not present. And when making the xml bridges you can if these are present. You can use the layer attribute...
  10. arno

    P3D v5 How to Automate Landable Bridges Over Pre-Flattened Water Channels in ScenProc v3.2?

    The OSM data has an attribute to indicate of a road segment is a bridge or not. From memory it's the level attribute. So it is very easy to process the bridges differently.
  11. arno

    Forum software update

    I'm currently on vacation, bit when I'm back well have to analyse the logs and statics a bit more to figure out what causes this.
  12. arno

    P3D v5 How to Automate Landable Bridges Over Pre-Flattened Water Channels in ScenProc v3.2?

    Hi, Are the roads you are showing the default scenery or did you make them? If using OSM data you can use the attrivute that indicates if the road segment is a bridge to make a XML bridge. So make a terrain vector when not a bridge and else a XML bridge. If the roads you show here are default...
  13. arno

    Aircraft.cfg Editor

    Nothing has changed recently to the editor, but when I'm back home from vacation I'll check what is going on.
  14. arno

    Aircraft.cfg Editor

    Hi, Sounds like a bug. P3D does use a sim.cfg instead of a aircraft.cfg file, but might be that the editor does not check correctly for that. I need to check the code for that.
  15. arno

    3D Model Add-ons FSX P3D?

    Hi, The FSX models should also work in P3D V6, but since they do not have PBR materials they might look slightly different from models made for recent P3D versions. Like Hiroshi said, just give it a try!
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