• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by arno

  1. arno

    MSFS24 MCX No glTF Albedo Texture if Complex Shader ON

    Hi, Did you check if the model does maybe have vertex colors that are black?
  2. arno

    P3D v6 Question

    For P3D v6 it is located in CurrentUser\Software\Lockheed Martin\Prepar3d v6. There should be an entry AppPath there that specifies the location where P3D is installed.
  3. arno

    P3D v6 Question

    Usually tools use the registry keys to find where the aim is installed (not 100% sure AI Aircraft Editor does that as well). Could it be that registry key is not pointing to the right location?
  4. arno

    MCX Developer 1.7

    Can you try to install this DirectX version? This is the link that current ModelConverterX versions link to when DirectX is not found. https://www.microsoft.com/en-us/download/details.aspx?id=35 By the way, do you have the 2013 and 2015 Visual C++ redistributable installed as well? XtoMDL also...
  5. arno

    P3D v4 A simple BGL problem...or is it!

    Ok, really weird that the colors don't show up. I'm sure there is some material setting that explains this.
  6. arno

    MCX Developer 1.7

    This error indicates there is no MDL file, I think you have XtoMDL errors above in the log.
  7. arno

    MCX Developer 1.7

    Yes, kind of. Be even for a recent xtomdl from P3D you need that old DirectX version.
  8. arno

    MCX Developer 1.7

    Let me double check which version the link pointed to.
  9. arno

    MCX Developer 1.7

    Can you try to double click on the event log message the DirectX 9.0c is not installed? That will download the right version. Hopefully after installing that version it will work.
  10. arno

    P3D v4 A simple BGL problem...or is it!

    I had another look at the moment. The only material setting that I notice is that the blend settings are set for the material that is transparent, while the colour does not have an alpha value. Maybe it helps to run the Set default opaque template on the materials and then export again? I didn't...
  11. arno

    FS2004 Unlimited Export (part 1)

    I have coded a fix for this issue as well now, so in the next development release it will work with any filename as it should. When I reported that I could export the default 737, I had named the output test.mdl. Later when I tried to export with the default name I noticed that MakeMDL did not...
  12. arno

    FS2004 Unlimited Export (part 1)

    Hi, I understand now when the problem occurs, when the model filename you are exporting to ends with a number (e.g. b737_400 or newaia_737_200) then MakeMDL gets confused as such numbers are also added to indicate the different LOD versions of the model. So I will have to call MakeMDL...
  13. arno

    MCX MCX Attached Object Platform "Ground" Tag Update

    Does the path that is shown in the error message exist on your computer? Maybe you can also show the export scenery dialog (and which options you have selected there) when you export the scenery package.
  14. arno

    MCX fails to read MDL object from BGL file

    I don't have a lot of problems understanding miqlaru's posts, so I don't think this suggestion is really helpful. With FS specific terms a translation service might even add more "noise". I see no reason to use extra tools to start ModelConverterX. The tool does not require extra permissions to...
  15. arno

    MCX fails to read MDL object from BGL file

    For MSFS you can't export to BGL directly. You can only export as glTF/MSFS scenery package and then you need to compile the package with the fspackagetool to get the final BGL file.
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