• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by arno

  1. arno

    Aircraft.cfg Editor

    Hi, Sounds like a bug. P3D does use a sim.cfg instead of a aircraft.cfg file, but might be that the editor does not check correctly for that. I need to check the code for that.
  2. arno

    3D Model Add-ons FSX P3D?

    Hi, The FSX models should also work in P3D V6, but since they do not have PBR materials they might look slightly different from models made for recent P3D versions. Like Hiroshi said, just give it a try!
  3. arno

    3D Model Add-ons FSX P3D?

    What does use mean indeed. Technically FSX and P3D are very similar , so if you want to load an addon made for FSX in P3D that often just works (without some of the more recent features of P3D). Or do you mean something else with use them?
  4. arno

    Forum software update

    I did have a look at more detailed stats this morning. In June we had around 300000 page views per day, after the middle of July that suddenly increased to over 4 million on some days. So I'm quite sure that causes the slowness. Now we need to analyse where this increase comes from.
  5. arno

    Forum software update

    I was tempted yesterday to post that the problem seemed fixed, as I hadn't seen it in the last days. But indeed this morning the site is slow again.
  6. arno

    Attached Object Editor not displaying all objects

    Since I was coding now anyhow, I have directly added it. Will be in the next development release.
  7. arno

    Attached Object Editor not displaying all objects

    Hi, You can't look them up in ModelConverterX at the moment, I looked at the decompiled SCASM code of the models to find them. To preserve the colours during FS2004 - FS2004 conversion I do now store them in the attached effect. But when implementing that I decided to now show that attribute...
  8. arno

    FS2004 Attachpoints and LODs

    Hi, I have just made a change in ModelConverterX to ensure that the attached objects are written to every LOD in FS2004 aircraft. I will push a new development release with this change shortly. I have also added an option to only add them in the highest LOD, like the behaviour was until now.
  9. arno

    Conversion Problem: MCX A320Neo FSX to FS9

    To be honest, I am not an aircraft developer and when I would convert a model I have no idea how to check if it is fully working. So no, I haven't tested a conversion to FS2004 and tried it out in the simulator. I do not even have the A320 neo model on my system.
  10. arno

    Conversion Problem: MCX A320Neo FSX to FS9

    I thought you had found a work around for these missing parts already l, as you reported before. Are you sure you have ModelConverterX configured correctly to load both the modeldef.xml and MakeMDL.parts.xml?
  11. arno

    Newbie issues. FSX to FS9 aircraft conversions

    Most likely the alpha texture is used for reflection . So you will have to modify the textures to remove the alpha channel here as FS2004 uses it for transparency .
  12. arno

    Newbie issues. FSX to FS9 aircraft conversions

    The new development release is online now.
  13. arno

    MSFS→P3D v6 glTF import: flap/spoiler percent-key animations only snap to end position, not tracking continuously

    Hi, Which version of ModelConverterX are you using? The best approach would be to scale the animations on import, because the MDL exporter does not have an animation scaling option on export. I checked in the latest development release and the glTF format does show the animation scaling option...
  14. arno

    FS2004 Attachpoints and LODs

    Hi, Just to let you know, I haven't forgotten about this issue yet. Just been busy with some other ModelConverterX bugs and also some non-FS hobby programming. I am not sure if I will be able to check this issue before our vacation starts, so it might take a little longer. But it is on the bug...
  15. arno

    Newbie issues. FSX to FS9 aircraft conversions

    Hi, I have found a fix for both issues. I will push a new development release with these fixes soon (probably tomorrow morning). I had to change the following two things: The Nimrod model threw degenerated triangle warnings, this stopped the compilation. I now enable the ignore warnings flag...
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