• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Chris Dodge

  1. C

    Model help

    hello again im trying to put some custom objects in my heliport put it apears without textures its just black i export from blender with blender2p3d and then i add the object in the model list of ADE maybe someone can help me on how to import the object with the textures the right way thanks 😁...
  2. C

    ADE compile problem

    i found the problem i accidentally istalled version 1.78 it works with 1.79
  3. C

    ADE compile problem

    Im using P3d v5 with the latest ADE im gone try the Xml thing now thanks for the help
  4. C

    ADE compile problem

    hello ADE Gives me this error System.Exception: Unknown ID -19968 found in airport record at ScruffyDuck.Flightsim.Scenery.SceneryObject.Airport.decompileVariableEntries(Byte[] rawData, Int32 localPointer) at ScruffyDuck.Flightsim.Scenery.SceneryObject.Airport.Decompile(Byte[] rawData)...
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