• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Christian Bahr

  1. Christian Bahr

    P3D v5 Photosceneries and Autogen Packages for the world

    I've been watching your work for a while and I'm very impressed with it. Not everyone can handle geospatial data as well as you do. Your new 3-D lights give your scenery the finishing touches. I am full of admiration :)
  2. Christian Bahr

    Model Behavior XML specialist for MSFS models (LVARs)

    Hello Bryan. We tried everything, but it didn't work. Perhaps it is currently not possible to implement this with the help of SImobjects and a ModelBehavior/Animation Code. This could possibly be solved with a self-created WASM module :) Best Regards Christian
  3. Christian Bahr

    MSFS Using Camera State and NodesToHide to hide pilots and passengers

    The strange thing is that the "<ModelBehaviors>" section works just fine. But the section for the start of the animation seems to be tricky. I just don't know enough about it. Let's see how we can find a solution, at least thank you for your answer.
  4. Christian Bahr

    MSFS LSZW - Thun Airfield

    That is exactly what I need: Airfields for my favorite flying area in Switzerland (besides Germany). Is there a chance to get the download without having to register on any download site? Your scenery looks very good in any case, I would like to have that :)
  5. Christian Bahr

    MSFS Using Camera State and NodesToHide to hide pilots and passengers

    Hi. That seems to be a very interesting place here when you can start an animation using code. At the moment I'm experimenting with a code that makes an SimObject appear under certain conditions and starts an animation: namely the time and the weather. The code is largely based on the example...
  6. Christian Bahr

    Model Behavior XML specialist for MSFS models (LVARs)

    Tonight I have a little time to take a closer look at the matter. I have already tinkered with a first draft of a code. The information in the SDK is already very detailed, but it is not always easy to find it. Contact me again later.
  7. Christian Bahr

    Model Behavior XML specialist for MSFS models (LVARs)

    If I read that correctly, then it's about the MSFS and not the FSX / P3D. The application of the RPN code is somewhat the same, but with MSFS there is no longer ModelDef.xml or it is an outdated technology. With MSFS, no MDL files are generated but glTF models are generated and the LVAR / RPN...
  8. Christian Bahr

    Blender Quest for Animated People - distorted animation in MSFS

    @FSX3D Now that we have clarified all questions about the version, we can finally get back to the topic. Thanks.
  9. Christian Bahr

    Blender Quest for Animated People - distorted animation in MSFS

    @Photosbykev Please don't steal my ideas! thanks ;) Thriller in P3D:
  10. Christian Bahr

    Blender Quest for Animated People - distorted animation in MSFS

    At that point it gets too complicated for me, I get off here. That's all I can do. There seems to be a solution, make something of it, wish you every success! Thank you Dick for your help in helping the Blender Developers on their way :)
  11. Christian Bahr

    Blender Quest for Animated People - distorted animation in MSFS

    Then Carla is a glTF file exported from Blender, Dick?
  12. Christian Bahr

    Blender Quest for Animated People - distorted animation in MSFS

    Yes and no. Is it possible to put the Carla Simobject in the download and offer the whole thing to the users here in the forum as a resource? It would be really very helpful if you could reveal some information. Then one of my greatest wishes could finally come true. Namely that the Blender...
  13. Christian Bahr

    MSFS 3-D Lights in MSFS

    They've already done that, but you don't seem to understand ;) Apparently we're talking past each other. No need to create lights in Blender or wherever. The mentioned Asobo lights are already available, they can be accessed and modified via the MSFS Scenery Editor: The green underfloor...
  14. Christian Bahr

    MSFS 3-D Lights in MSFS

    Sorry, then you expressed yourself incorrectly. The 3-D lights you are looking for are well to very well documented in the SDK! You can modify the lights and give them your own properties. The size as well as the color and also the intensity of the lights can be adjusted. Furthermore, the...
  15. Christian Bahr

    MSFS 3-D Lights in MSFS

    That is not correct, the documentation for the SDK does contain information on how to create your own lights.
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