• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Christian Bahr

  1. Christian Bahr

    MSFS Scenery Lights

    I know the Asobo lights very well, they are these: The Asobo lights are good and versatile to configure, but unfortunately have the very big disadvantage that they do not have a long range. The Light Rows have a very good range, unfortunately you can only use them within an airport project...
  2. Christian Bahr

    MSFS Scenery Lights

    Dick, this is really interesting and a lot of developers need lights for their scenes. Can you provide some information about the visibility range of the lights?
  3. Christian Bahr

    MSFS Blinking lights for MSFS

    Hi Severin. Unfortunately I don't use Blender, but I think there will be the same settings for the dynamic lights as in 3dsm: With the settings you get a flashing red warning light :)
  4. Christian Bahr

    MSFS GCRR Lanzarote - Completed

    Hi! How about a continent other than Europe. Africa needs many good airports and airfields. They are currently very trendy and are literally being ripped out of your hands. Your Lanzarote looks very good, I will add it to my DLC collection 👍👍👍
  5. Christian Bahr

    3DS Max Fixed Animations

    Like I said, it's no big deal. Hopefully this will be a good start for you to apply many new possibilities and ideas :)
  6. Christian Bahr

    3DS Max Fixed Animations

    Just looked at your max file again. The name of the 3dsm animation and the name of the 3dsm node do not match the information in the XML file. This could be the error (marked in red): <?xml version="1.0" encoding="utf-8" ?> <ModelInfo version="1.1" guid="{2246aebc-6dfe-421d-8062-09bf655344b0}">...
  7. Christian Bahr

    3DS Max Fixed Animations

    In order to have an example file that corresponds to the same status, I quickly created another animated person: Sonya Video: www.bahrometrix.de/msfs/video/sonya.mp4 The zip archive contains the Max2020 file and the textures by Sonya. The Max file clearly shows the name of the animation and...
  8. Christian Bahr

    3DS Max Fixed Animations

    That is very easy. Either you compile an object as a libobject or you compile it as a simobject. As a lib object you have very limited options, as a simobject you have very extensive options. For example, a SimObject can be programmed depending on the weather. A LibObject cannot do this. You can...
  9. Christian Bahr

    3DS Max Fixed Animations

    Should that be a LibObject or a SimObject?
  10. Christian Bahr

    3DS Max Fixed Animations

    Okay, your Max file is completely fine, no changes needed to be made, leave everything as is. It was probably because of your missing XML file? In any case, the person is animated in MSFS: www.bahrometrix.de/msfs/video/carla_template.mp4 The export files (gltf, bin) are in the appendix. The XML...
  11. Christian Bahr

    3DS Max Fixed Animations

    I'm just checking. You know that your XML file needs an entry for your animation? But I'll create the XML file for you, it's easy :-)
  12. Christian Bahr

    3DS Max Fixed Animations

    I only got around to looking at the animation today, unfortunately the file cannot be opened: I use 3dsm2020.3 and you probably use a version 2021 or higher, please save the file as a Max2020 file.
  13. Christian Bahr

    3DS Max Fixed Animations

    Rick, I'd like to take another look at your file. Is it correct that different animations are stored on the timeline, so the person should have different animations? Then you would have to specify a "from-to" range in Animation Groups for each animation.
  14. Christian Bahr

    3DS Max Fixed Animations

    You have to select the bones and the mesh. Then "Create" a new animation in Animation Groups and then click on "Add Viewport Selection". Then confirm with "Confirm".
  15. Christian Bahr

    MSFS Animated People (Character Animation)

    This is very good news, finally the export for animated people also works in Blender. Great!
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