• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by Christian Bahr

  1. Christian Bahr

    MSFS Animated Simobjects bouncing and sliding / lagging animation

    Glad you found the error 👍 This is a well-known problem - depending on the viewing angle, the object disappears. The reason lies in the reference point of the object; if it is outside the camera's field of view, the object will no longer be rendered. You could try placing the reference point...
  2. Christian Bahr

    MSFS Animated Simobjects bouncing and sliding / lagging animation

    There is another entry in Sim.cfg related to surface collision: IgnoreObjectsCollision. In the Sim.cfg it looks like this: [Surface] IgnoreObjectsCollision=1 Is your object a SimObject that runs waypoints (e.g. via a mission script), or is it an animated PathFollowObject?
  3. Christian Bahr

    MSFS Animated Simobjects bouncing and sliding / lagging animation

    Hi! Do you have the entry in your sim.cfg that the objects are static? In the [General] section you can specify whether the objects are static or moving: [General] category=StaticObject DistanceToNotAnimate=800 On the other hand, if the objects are movable, then a different entry would be...
  4. Christian Bahr

    MSFS Animation dependent on distance from user aircraft?

    I just think I made a mistake in my thinking. It probably doesn't work as easily as I imagined. So I reject my idea (for now). Nevertheless, thank you very much for your answers :)
  5. Christian Bahr

    MSFS Animation dependent on distance from user aircraft?

    The idea with the pause in the animation is a good idea, but could possibly be used elsewhere 👍 I don't want to open and edit the 3D model again. The most elegant solution would be to add code to the XML file, like we do with the visibility code... but the code should control the animation...
  6. Christian Bahr

    MSFS Animation dependent on distance from user aircraft?

    Thanks, but it's not what I need :) The crane animation has already started. It should stop when my helicopter approaches the oil platform. Is there a solution to this?
  7. Christian Bahr

    MSFS Animation dependent on distance from user aircraft?

    Hi, is it currently possible to stop an animation when your own aircraft is nearby? There are animated cranes on a platform. When a helicopter approaches to land on the platform's helipad, the cranes should not move. If the helicopter flies away, the animation of the cranes starts again. Is...
  8. Christian Bahr

    MSFS Animated People (Character Animation)

    With the greatest pleasure 👍
  9. Christian Bahr

    MSFS Animated People (Character Animation)

    As far as I know from my own experience, this is not necessary. There is no baked animation in any of my models. What achieved my goal was to export the animation and the 3-D model separately. The msfs_babylon exporter has a drop-down menu exactly for this approach: There you can choose...
  10. Christian Bahr

    MSFS Which projection does Bing Maps use?

    As far as I know, the MSFS processes orthophotos in the "Mercator Auxiliary Sphere" projection, the code is as Dick already wrote 3857. The image data is then congruent with Bing image data and the MSFS world:
  11. Christian Bahr

    Westerland/Sylt | EDXW | GWT

    Released ... FSDG - SYLT MSFS is available now at FSDG Shop , Aerosoft Shop and Simmarket: https://fsdg-online.com/Szenerien/FS2020/FS2020-Vollszenerien/Sylt-MSFS::82.html https://www.aerosoft.com/de/shop/flight/microsoft-flight-simulator/msfs-szenerien/msfs-europa/4173/fsdg-sylt-msfs...
  12. Christian Bahr

    how to convert lights bgl format (FSX) to P3D v.4

    You can place the lights in the sim like regular 3D models, just like when you place a building. Most developers do this via the P3D's built-in Simdirector. Or, you attach the light to your 3D model using a dummy object in 3D software (Blender/3dsm) and export your model. The model is then...
  13. Christian Bahr

    how to convert lights bgl format (FSX) to P3D v.4

    I'm not quite sure which lights you mean exactly. But maybe these lights could help you: https://www.fsdeveloper.com/forum/resources/3-d-lights-for-prepar3dv4-and-prepar3dv5.213/
  14. Christian Bahr

    MSFS rotating beacon light tower

    To 3: The topic is too complex to discuss here in this article, which is about a rotating beacon light. To 2: That will definitely work. To do this, you would have to create your object as SimObjects, each with different visibility conditions. To 1: Export your GLTF file once with the beacon...
  15. Christian Bahr

    MSFS (Released) VABB Chhatrapati Shivaji International Airport CSMIA Mumbai

    This looks very good, the lights give the scenery a very realistic touch. The many details also speak for a good handwriting. Excellent! :)
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