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Recent content by claudiotripe1

  1. claudiotripe1

    SODE xml object

    Thanks for your answer Jeffrey. The first question is: once designed and animated and exported my hangar, where I get the xml with that data? that way I make it ?. I explain the process I follow, joins Once designed animated and exported my hangar I take the AnimatedHangar2.mdl file from your...
  2. claudiotripe1

    SODE xml object

    Sorry but I have a thousand questions to ask because this program is what I needed for my scenerys. There goes another ... the animation hangar doors also should be done with the bones / skin system?
  3. claudiotripe1

    SODE xml object

    Hi Jeffrey, could you tell me how to get the xml of my object? (A hangar with mobile doors), because until now use what you did in the SODE_DEMO changing the latitude and longitude, but if I well appears the dialog box SODE, not the object. Thank you
  4. claudiotripe1

    FSX Hangar doors animation???

    Hi Jeffrey. I want to know if there is any tutorial on animation SODE hangar doors. Thanks and regards
  5. claudiotripe1

    FSX Vehicle Animation

    Recently read your question. I can animate a vehicle to follow a line or path.cuando the vehicle reaches the end of that line automatically starts again at the starting point of the animation. But you can vary the amount of frames, for example, if the path of the vehicle takes 200 frames can put...
  6. claudiotripe1

    FSX SODE UNDER WINDOS XP????

    thanks Jeffrey for your reply and congratulations. long ago that he hoped to make animations that I do for my scenarios
  7. claudiotripe1

    FSX SODE UNDER WINDOS XP????

    Hello Jeffrey, two questions: first, SODE run under Windows XP? second:recently I find this tool and do not understand the full extent, there is some tutorial about it? .thanks
  8. claudiotripe1

    FSX Custom Jetway animation

    Boys. my way is the following, the object model (object static airplane, or vc) in sktechup, what como.dae exported, imported it into MCX, it exported as .3ds and finally open in 3dmax / gmax and make the corresponding animation. once the animation process I export it as .mdl, if a plane or...
  9. claudiotripe1

    FSX Gauges placement VC HELPME!

    I'll try tonight you suggest me n4gix gracias
  10. claudiotripe1

    FSX Gauges placement VC HELPME!

    I'll try tonight you suggest me
  11. claudiotripe1

    FSX Gauges placement VC HELPME!

    in the 2d panel appear and work perfectly gauges Naruto
  12. claudiotripe1

    FSX Gauges placement VC HELPME!

    and probe but unfortunately it was not that Naruto
  13. claudiotripe1

    FSX Gauges placement VC HELPME!

    As I discuss above in Model Convert x the only slot that does not have is the "virtual cockpit texture" I leave a screen of cgf my panel as it edits the FS PANNEL STUDIO
  14. claudiotripe1

    FSX Gauges placement VC HELPME!

    // This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com // Built Monday, March 09, 2015 at 14:27 FSPS Build:20207 [Window Titles] Window00="Main Window" Fixed Window30=FORWARD_UP [VIEWS] VIEW_FORWARD_UP_WINDOWS=30...
  15. claudiotripe1

    FSX Gauges placement VC HELPME!

    The problem Bill (sorry for my previous message privately) is that there is no place in the Model Convert X which enable that capability for the texture used, which is not whether it is essential or not. I ask because I am using your tutorial magnificent, my planar is the same as the board is...
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