• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Recent content by danlouvet

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    Texture issue

    And FS9 model it is.....:D Thank you both for your support! Dan
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    Texture issue

    Hi Gary, thank you for your follow up... I use W7 64bits... I'm going to work on an FS9 aircraft and see what I get out of it... Thanks Don, will follow up on that! thanks again, Dan
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    Texture issue

    Correct, just recreated that procedure exactly. but what do you think about that below. this appears when I click on "save .mdl" strange because texture are actually here, I mean in the texture folder of the original FSX A/C! Would SAMM's textures path incorrect in the program?:confused: I...
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    Texture issue

    Thanks guys. Well, I may still need to work on it tomorrow... I, by default, created and export the .bgl result of SAMM in its own library folder. then create the A/C name folder, place both A/C's Scenery & Texture folders inside and drop the whole thing in fsx/addon scnenery folder and...
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    Texture issue

    Thanks Gary.... tried many ways but that's what I get! strange.. Any idea what would impact that?:confused:
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    Texture issue

    Hi Gary, Correct, I'm installing in FSX. Understood vis the .pdf could have been issue with texture so tried also to convert all .dds to .bmp but not helpfull!:( I use A.D.E for the scenery. The A/C does appear very well on the apron but has not textures (some grey/blue color) :confused...
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    Texture issue

    Hi All, First of all, thank you for creating such a tool, love it but i'm facing an issue with texture. Was able to load and convert an Aircraft to it's static .bgl version but when adding it to a scenery, the A/C does not show the texture wether from a freeware or payware version I used...
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    FSX .MDL coordinate -Help!

    thank you!:D
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    FSX .MDL coordinate -Help!

    Hum..ok, so should I beleive the coordinates would need to be inputed in GMAX then? prior to build the .mdl?:confused: coudln't find the solution anywhere! :( Thanks for your help...
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    FSX .MDL coordinate -Help!

    Hello, I managed to create an .mdl file from Gmax through a great video tutorial, but was blocked at a specific stage of editing the coordinate for FSX of the buidling I have created. Shouldn't gmax create as well as my .mdl a text .xml file related to the building I just created?:rolleyes...
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    Animal/people animation

    Correct, Living World provides an amount of xtra animals and Vehicules but the program itself doesn't allow you to hook it up with ADE in order to keep building your scenery. I though I could implement a multiple Long/Lat fix points but that's not really easy too!:(
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    Animal/people animation

    Hello, I have been looking around the forum and through the ADE 1.40 manual but couldn't find what I'm looking for. Is ADE provide the option to have Animals and People moving around the airport/apron, etc? :confused:.... like the fuel vehicule would do. :D I have few objects that...
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    ADE 1.39 - Library object

    Awesome, Thanks Ray!
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    ADE 1.39 - Library object

    Awesome, Thanks...:D I though so that all these .bgl would be part of FSX, I do have Accel' too but did not know where to find them since there is "million" of folders within FSX..lol. I'll check the AVSIM library one...thanks again!
  15. D

    ADE 1.39 - Library object

    Ok I finally figured out how everything works actually, so my question is. Where can I find the .bgl file/pack that are related to the jpeg in the "big thumbnail pack" from Avsim? I understand I will then be able to upload it into ADE, and since I have the Jpeg, it will be displayed as well...
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