• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Dimus

  1. D

    Default road texture overlay, can it be added manually

    Hi to all! The subject of removing the MSFS default road texture overay has been discussed a lot. What I would like to ask is the opposite. Is there a way to use this overlay and add it in selected areas? I noticed that when an area is marked as road by this texture, the default "cracked"...
  2. D

    Projected mesh "Draw Before" broken?

    Thank you Gary. Actually there is an update. After investigating the train of events to find the cause I realized that this started happening after I created a second airport within the same xml to be able to address the issue of the truncated aprons described here...
  3. D

    Projected mesh "Draw Before" broken?

    I rolled back two SDK versions and the same thing happens. I wonder what I did to cause this...
  4. D

    Projected mesh "Draw Before" broken?

    I used to draw aprons to show above projected meshes and I usually select "Draw Before-Apron". It used to work fine so far. It seems that the "Draw Before-Apron" selection does not work now and the mesh (square concrete) shows above the apron (asphalt). The grey asphalt was supposed to show...
  5. D

    Apron and painted lines partly not showing

    Fascinating! Indeed I intend to bundle everything together in the end the way you describe. Thanks again everyone!
  6. D

    Apron and painted lines partly not showing

    Thank you all again for researching this. Dick, I checked your project and it confirms the way I wish to move forward. Your bogus airport location is at the radar site and the apron shows without a problem. My airport location is 7.5km to the west of the radar at KBAB. Even if it's an Asobo/MS...
  7. D

    Apron and painted lines partly not showing

    Thank you all again. I checked photogrammetry and it does not affect it. The location is at 39.136N 121.350W. It is the PAVE PAWS radar east of KBAB. I have concluded that the cause is certainly the distance so I have decided to make this as a separate package. It is quite far away from the...
  8. D

    Apron and painted lines partly not showing

    Thank you all for your replies! @rk: I do agree that aprons may not follow steep changes in terrain but this is not the case and even the flatten did not help. I also tried to put a small projected mesh (that little arrow below) to check and it was clipped too: @GaryGB: Airport Test Radius...
  9. D

    Apron and painted lines partly not showing

    Thanks! Actually the same happens when I add a flatten. Aprons do follow the terrain as well. As I said the cut line is dead straight running from north to south so it is not an issue of cutting through terrain.
  10. D

    Apron and painted lines partly not showing

    I have the issue shown this shot: Making an apron and painted lines, they stop showing east of this line, which is exactly a N-S line. If I go higher they show: This happens to be a location relatively far from the airport so I wonder if this has anything to do with it. Any suggestion welcome.
  11. D

    MSFS LOD looses texture when zooming out.

    OK, I got help from Losco Nosciuto at the MSFS SDK discord on this. It was an issue of instancing materials within the same Blender project for different LODs. As it turns out one should not simply copy-paste objects within the same Blender project. The models for differnt LODs should be copied...
  12. D

    MSFS LOD looses texture when zooming out.

    I'm having the exact same issue and I wonder if a solution was found to this.
  13. D

    SDK Hires Ground textures in MSFS

    My findings so far, also helped by post of good people on this site: What used to be called ground polygons in FSX/P3D is now called "Projected mesh". It is a model object that is projected on a surface. It has to be "covered" by a default MSFS detail texture like asphalt, concrete, paint etc...
  14. D

    MSFS Auto smooth does not export to MSFS, although working and showing in Blender

    Hi guys! I hate coming back to this forum only when having issues, but it is the best knowledge base for all things re FS developing. My problem is exactly what shows in the title. I am applying auto smooth to an object in Blender and within Blender it shows fine but after exporting with...
  15. D

    P3D V5 New PBR Material Property

    First of all thanks to Arno for incorporating this feature so quickly in MCX. Looking at the SDK documentation, I can not find any reference to the blue channel. Have you managed to see how this is handled and what the effect is? Is it a channel that one can use to define the reflectivity of...
Top