• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by dva51

  1. dva51

    FS2004 kneeboard

    Hi to all :) at the end, looking a bit in the folders of the Flight Simulator program, I found a way to accomplish what I wanted. As expected, the document is to be integrated on the flight and not in the aircraft folder. Here's a little video of the result bye ;) Aldo
  2. dva51

    FS2004 kneeboard

    Hi Sergio "Antaris" and thanks for your answer. It is very nice explained, but I'm afraid your content is related only to "reference" and "checklist" of the aircraft. As you can see in the enclosed zip, I already obtained material to place in the kneeboard, for checklist and references. What I'm...
  3. dva51

    FS2004 kneeboard

    Hello to all :) I open this topic hoping to find someone who can help me to understand how to set up, within the kneeboard a sheet of "instructions", which appear in the window before the radio communications window; I've look for that without result, and I doubt that will not be connected to...
  4. dva51

    FS2004 black texture in Generic Building system

    thanks TGibson, for kind reply. I'd like to understand it because there will be a reason, for sure. I also built the same building by using Object Placer (inside the tool the building you is correct) but the risult still remain black. thanks, anyway Aldo
  5. dva51

    FS2004 black texture in Generic Building system

    greeting to all first, I open this post repeating what has already been written in a previous one (Error compiling generic buildings), where I can not find answer, perhaps because a little bit old; anyway: ...quote ... first of all thank you very much for your Generic Building application I used...
  6. dva51

    FS2004 Error compiling generic buildings

    Hi Helli first of all thank you very much for your Generic Building application I used for many sceneries, in elementary way by compiling directly the syntax and without use of any other tool. I also used the related textures in my simple library. I would like to ask you, or to anybody that can...
  7. dva51

    FS2004 question on GMax/Motion function

    thank you Tom, I got it! many, many thanks again Aldo
  8. dva51

    FS2004 question on GMax/Motion function

    Hi guys I developed a movement of a "rower" on a rowing boat, with over ten movement points (tick18), choosing a low number of frames (50) reasonable with the rowing loop. I then imported this model in motion where to do it "travel" and with a number of frames appropriate to the length (800)...
  9. dva51

    FS2004 problem with AI seaplane traffic

    seaplane AI traffic Hi "tgibson" :) we will quickly follow your suggestion and we'll keep you informed :) many thanks Aldo
  10. dva51

    FS2004 problem with AI seaplane traffic

    Hi to all :) following the suggestion (reported on below) of "gadgets" user, I'm re-posting in Aircraft Design area the following, already sent in "AI Flight Planner" section. We are asking again FOR AN HELP to free us from a problem which, alas, we can not solve the AI traffic (VFR project on...
  11. dva51

    FS2004 AI seaplane traffic : unsolved problem

    Hi to all :) we are asking again FOR AN HELP to free us from a problem which, alas, we can not solve the AI traffic (VFR project on Como lake). Although we posted a first preliminary version, unfortunately after takeoff the aircrafts crash (disappear) against the mountains surrounding the...
  12. dva51

    FS2004 AgenT use

    without AgenT use thanks GaryGB :) for suggestions ... but I prefer, anyway, avoid "payware" software use ... as my related works are "free for all" ;). And also an other reason, not the minor one :rolleyes:, is that I need to track the works with remarks and notes, keeping all the sources...
  13. dva51

    FS2004 AgenT use

    thanks Thank you GaryGB & Arno :), quite understood For object from library, I'll continue with SBuilder and for dedicated object by compiling the bgl from XML :). ;) bye Aldo
  14. dva51

    FS2004 AgenT use

    Agent T Hi GaryGB :) and thanks for the prompt reply, here. Unfortunately I still remain a bit confused, :( probably due the fact I did not describe well my problem. (the goal is to place a "specific library object" into agn file) Just for clarify the matter, I add something here, hoping...
  15. dva51

    FS2004 AgenT use

    AgenT Hallo Ras78 :) and thanks for your prompt answer. well - as library, the one in use is the autogen standard one (default.xml) - as randomness, is that the program itself chooses which object to apply (the location is ok) Probably, I did not understand well the related program...
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