• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Dylanear

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    MSFS20 Critical problem with normal maps in MSFS (Blender workflow)

    Does anyone know a way to look at the header or format of a .dds file to know exactly what type of .dds file and the options/flags used to make it?
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    MSFS20 Critical problem with normal maps in MSFS (Blender workflow)

    Well, Seems the issue was with the Nvidia Texture Tools. Opening the bump maps I was trying to improve in Paint.net they look like the grey-ish or purple maps that many bump map makers like the one in GIMP do. The red/yellow seems to be a mangled reading of the files as best as I can tell.
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    MSFS20 Critical problem with normal maps in MSFS (Blender workflow)

    I'm having a similar time finding out about normal maps. In this case the problem RomanDesign is having is an geometry/UV issue. But he did observe similar things about normal maps to what I have. Some look very different than others when reading the .dds files back into standard image data in...
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    3D Studio Max plugins in the SDK? What do they do?

    No apologies! You gave the one good answer I got! No worries where!
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    3D Studio Max plugins in the SDK? What do they do?

    If any of the 60+ people who read this thread and had no comment are curious, read here. https://www.fsdeveloper.com/forum/threads/2020-sdk-installation-instructions.448405/#post-873568
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    3D Studio Max plugins in the SDK? What do they do?

    Anyone using these? No one has any comment about them?
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    MSFS20 2020 SDK Installation instructions

    That's exceedingly helpful! I may have to get a demo of 3DS to see in more detail what's possible. Looks like there are lot's of specific MSFS functionalities in these plug ins. I wonder if there's any possibility some of this functionality will make it into Blender tools? I really would...
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    MSFS20 2020 SDK Installation instructions

    Can anyone with experience with the 3DS Max plugins say what they do? I assume they add GLtf import and export. But do they do more? Blender has GLtf in and out, but not for MSFS specifically. I'm a long time Maya user and lt looks like I'll need to learn Blender or Max? Been playing with...
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    3D Studio Max plugins in the SDK? What do they do?

    I'm very curious what the 3D Studio Max plugins included in the SDK provide. Do they offer things that Blender's GLtf import/export don't? What are the pros and cons of using 3DS vs Blender for developing mods and assets for MSFS? I'm an experienced 3D art professional, but just trying to get...
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