• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Efrain Ruiz

  1. E

    API and/or macro viewer?

    Thanks for clearing this up, Arno! hahahaah :p
  2. E

    API and/or macro viewer?

    Hello all, I know that some years ago, someone created DP3DV, which was a program that allowed you load up an .api macro and be able to view it in realtime. This was a great way to quickly view your object and check for texture misalignments and all. I know that GMAX gives this ability but...
  3. E

    Ground polygons again...

    Hi rhumbaflappy, Your post really put a smile on my face! Because it made me open my eyes! I mean, if my FS2000 style grid works perfectly NOW, why torture myself when the next version of FS is not due till a year from now. hahahahaha I will do just that. If it stops working then, I know you...
  4. E

    Ground polygons again...

    Seems like a nice to-do project, for all you programmers out there, huh? :rotfl:
  5. E

    Ground polygons again...

    Is there a simple way to convert this FS2000 style code to FS2002 floating point style code?
  6. E

    Ground polygons again...

    Thomas, I figured out how to use the array function. At least for this purpose. lol Anyway, did you create the polygons as a "box" or "rectangle"? I did them with Standard Primitives|Box. Should I do them with Shapes|Rectangle? Bob, if I can't make this grid display properly with Thomas's way...
  7. E

    Ground polygons again...

    Bob, let me see if I am on the same page as you. :p Ok, if I created a 1024x1024 polygon and gave it a location of x=-512 y=0 then took my second polygon, which is also 1024x1024 in size and place that one at x=512 y=0, these would not be perfectly aligned side by side even though the...
  8. E

    Ground polygons again...

    Guys, it's people like you and Arno, which really make scenery design worthwhile! :) Thanks for the tips! Ok, now I finally have 2 shortcuts on my desktop, one for running gmax with the FS2002 SDK and the other for running gmax with the FS2004 SDK. Both links work perfectly and I am now able...
  9. E

    Ground polygons again...

    Hi Arno, Sorry to beat this horse to death once again but I just can't find a way to be able to see this code so I can change it as per your tutorial: OBJECT_0_START label word IFIN1 OBJECT_0_FAIL, image_complex, 2, 32767 ADDOBJ OBJECT_0_SCALE SHADOW_CALL OBJECT_0_SCALE OBJECT_0_FAIL...
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