• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by fatter

  1. F

    Movable parts dislocated in FSX

    I found the "error". In one of the materials, I saw that in addition to a diffuse map, the reflective map was ticked, but with no specific bitmap (it just said 'bitmap'). When I chose a specific bitmap, everything was fine... Joakim.
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    Movable parts dislocated in FSX

    Thanks to both of you BASys and n4gix... I tried the ShowMissingTextureAlert flag, and it complained about a missing texture...so it's solvable!
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    Movable parts dislocated in FSX

    I'm kind of reopening this thread as I still have the same problem in a different setting...this thing is really getting to me. But this time it's not about the gmax project with missing material, this is about the finished package that goes into fsx itself. I mean, the textures are there...
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    Movable parts dislocated in FSX

    Thank you so much! Never thought about the materials! Regards, Joakim
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    Movable parts dislocated in FSX

    Thanks for the reply. I removed all keyframes and tried to reanimate. The problem persists. Must be something in the configuration on my computer. Both gmax and fsx are clean installs, just reinstalled winxp on this computer as well. Whenever I try to animate a part, the part itself is...
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    Movable parts dislocated in FSX

    Thanks for the response! Yep, that works. Deleted all the keyframes and the parts are where they should be. But I was kind of hoping to avoid that. I mean, when I export the exact same gmax project on my other computer, everything is fine. There must be an easier solution (hopefully)...
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    Movable parts dislocated in FSX

    Hi there... it's been a while since I created a plane for fs, so I was struggling a bit to get the grips on the new animation paradigm in gmax... Anyway, this is the case: I've created a plane that behaves and looks just like it should in FSX (Gmax 1.2, FSX SDK SP1A, FSX SP1). The...
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