• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by FSD184

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    FSXA Crowd flow from Orbx How they do that?

    Yes, honestly I would take that with a grain of salt :p Still looks great.
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    Am I alone in losing motivation?

    Mate I am exactly the same, constantly distracted while sitting at the computer trying to finish a project, then at other times I will get stuck into work like nothing else.
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    Missing documents

    Ah yes, I see it now. Thank you Jim.
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    Missing documents

    Hey guys, Since I get a lot of my development help from the internet and any further questions from helpful forums such as this one, I haven't noticed this earlier, but I am missing all of the help (html) documents from my SDK folders. I install the SDK from my original FSX disk 1 and...
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    Logo and design licensing

    Thanks for sharing your thoughts on this, I can't imagine it being a problem mainly due to the form that the logos and designs are being used, most companies I imagine would not be concerned/bothered in pursuing it. It's not only FS that you will see add-on scenery and vehicles from the real...
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    Logo and design licensing

    Hello all, A question mainly for commercial developers but also may apply to free-ware devs. When creating scenery with real world buildings, vehicles and objects. Has anyone had any issues with using company logos in their scenery, such as those you would see on buildings, hangars, billboards...
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    Sketchup and ModelconverterX face color being exported

    Hey Pyscen, I have the "Export only current selection set" checked because often I am building multiple models in the same scene within Sketchup, so it saves me needing to transfer each model to a separate scene to export. I am indeed using the pro version, I would assume such a basic...
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    ModelConverterX and transparency

    Hi Arno, I have since found the problem in that I was unintentionally applying dithering to the textures :p such a simple mistake. The results can be seen here with this example using a red and white checkered box inside of a larger white box. With dither: Without dither:
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    ModelConverterX and transparency

    Hello again all, I have run into another problem when using the material editor in ModelConverterX. When I select the option "Set Default Transparent" the alpha layer transparency works perfectly but the entire model becomes slightly transparent, it is ever so slight but noticeable if you look...
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    Sketchup and ModelconverterX face color being exported

    Hi Pyschen, I don't think there is any difference in size of the exported model, but I found some unrelated errors when importing collada format into MCX such as missing faces which were solved by exploding the model before exporting from Scetchup. It's not essential for every model that but...
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    Sketchup and ModelconverterX face color being exported

    Yes guys you are right, my apologies :o I was just not sure if anyone else was really interested or came across this :D For those that do find this same problem, I solved it by exploding the model completely so that there are no groups or components, this is something I always do before...
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    Sketchup and ModelconverterX face color being exported

    Disregard this! :D Just as I ask for help I have found the answer.
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    Sketchup and ModelconverterX face color being exported

    I have been trying to figure out something I am seeing when exporting Collada from sketchup and importing into ModelConverterX. On certain models, usually the more complex models, it is not only exporting the textured faces but also the color used for the back face. Not the back faces themselves...
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    LOD Question.

    Hey Arno, The objects are not especially tall, for example a rock that is 15L x 12W x 10H (meters). I am experimenting with them, it is a lot of work to compile and open FSX to test the results for 400+ individual models :D
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    LOD Question.

    Yes sorry, I do indeed mean your wonderful program ModelConverterX! :p The objects vary, but on average they are a couple of hundred polygons in size. I just noticed that if I try to reduce the polygon count too much at LOD 40 it is quite noticeable, almost to the point where LOD 10 is the...
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