• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by GarbageHaul85

  1. GarbageHaul85

    FS2004 Lclookup.bgl how to decompile?

    Hi there, I have my own program that readily converts FSX/P3D extended lclookup values into FS9 values. Your best bet is to utilise the landclass value 254, 'transparent', which allows you to overlay different landclass bgls on top of each other. I have around 3/4 per region, with each FS9 value...
  2. GarbageHaul85

    FS2004 MakeMDL 'access denied' on large batch exports

    Latest build, v1.9.2026.0627. I have experienced this since 1.7 though, my solution was always to just put up with it but its incredibly frustrating with large batches. Windows event viewer isn't really helpful either, it doesn't display much.
  3. GarbageHaul85

    FS2004 MakeMDL 'access denied' on large batch exports

    I encounter it with both batch convert and standard export scenery. It shouldn't be a path issue either, since my MakeMDL is in C:\FS2004SDK. No logs or anything show what's happening, it just abruptly ends after a pretty random number. I don't get it with FS2004>FS2004, only FSX>FS2004. Did the...
  4. GarbageHaul85

    FS2004 MakeMDL 'access denied' on large batch exports

    I can’t imagine it’s very hard to reproduce - just needs a large library bgl. Try the default FSX autogen bgl from scenery/global, it took 7 tries to get that over.
  5. GarbageHaul85

    FS2004 MakeMDL 'access denied' on large batch exports

    Hi there, When processing large batches of models in a bgl library, usually from FSX to FS9 format, I often get issues of the path to MakeMDL being denied, and the conversion stops and closes MCX. I don't understand why this happens, since with single models I don't get issues, it's only when...
  6. GarbageHaul85

    FS2004 VTP Landclass

    Hi all, I have made a program that successfully converts cvx data into VTP, by either assigning landclass values or creating base scenery / world / texture files. The issue is all landclass values called by VTP use textures straight from the world folder, rather than the local scenery library...
  7. GarbageHaul85

    FS2004 Modifying lclookup.bgl

    Hi everyone, There's an old forum post here that discussed reversing the lclookup.bgl file from P3D, and theisomizer provided code to the OP, davidk64, that helped turn this file into an easily modifiable format. However, theisomizer hasn't been active for over a year, and when I contacted the...
  8. GarbageHaul85

    WIP FS2004 Unlimited Export

    Brilliant progress! This is monumental for FS9.
  9. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Thanks so much, I’ve finally got time today to test this much-anticipated release. Would it also be possible to add custom shadows into fs9 mdls? I’ve not seen it done before, but it would be very useful for custom trees, etc.
  10. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    That's brilliant, thanks so much! I've encountered a pretty similar issue with visibility conditions too; light_landing_vis works fine when exported from a specific instance, but if that model is then re-imported back into MCX it converts into an *_mcx vis condition, which then doesn't re-export...
  11. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Thanks so much for implementing these changes, it’s really useful. The separate animations aren’t in that model, but I can send you the original file that does. I’ve got the original FSX model, with animations that don’t export properly, and one for FS9 that I’ve fixed manually.
  12. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Speaking of the 4mm export, I had actually made my own plugin that intercepts the MCX workflow to inject ASM code into the model. My standard workflow would be the object at 16x scale, and then this program would automatically intercept the asm when generated and downsize it to normal, which is...
  13. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    The mouse rectangles work fine when exported as fs9_*, but when that model is reimported into MCX the fs9 tag is stripped since they’re just turned into standard variables, and then when they’re re-exported because they don’t have the fs9 tag they just get removed. Funnily enough it doesn’t...
  14. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Thanks Arno, that’s exactly the issue I’m seeing. Only fs9_lever_throttle gives a throttle mouserec on my end, but either way the conditions are always lost.
  15. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Both makemdl parts and modeldef are set correctly - it exports mouse rectangles just fine, it just turns them into the FSX representation instead of “re-converting” back into FS9. Animations work fine, it’s just mouserecs. I can send you a test .mob file in a bit to demonstrate the issue -...
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