• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by gavinc

  1. G

    I think the merge tool is broken ?

    Thanks Arno, Funny thing - I had just logged in to make this feature an enhancement request and here you are already fixing it. Gavin
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    Development release download speed

    Download speed is fine for me. Just downloaded the latest release. Downloading at ~600 KB/s using Free Download Manager. Took about 2 min to download. I do have a fat pipe. Gavin
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    Landing lights backwards?

    Thanks Arno, Good to know I'm not going crazy Gavin
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    Landing lights backwards?

    Hi, It is a bit more than the preview tho as the co-ordinate system seems to be changed as well. This is my Anson model (converted using the latest version of MCX) imported into MCX with the lights visible. This is the exact same model imported into MCX v 1.5.0.0.0170abb DEV 2021-11-19...
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    Landing lights backwards?

    Hi, I am using the latest release. This was a new light that I added. If you changed the preview from +Y to -Y that might explain what is going on. Gavin
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    Landing lights backwards?

    Hi, I have noticed that on the latest releases of MCX lights (at least landing lights) appear to be backwards. That is the light is directed in the opposite direction of the green line that MCX displays when the effect is shown. This is what is displayed when the rotation co-ordinates are 0, 0...
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    l_tire_blurred not working on an FS9 to P3D conversion

    Hi Arno, Yes all the animations are there and look fine. I'll just write it off as one of those weird flight sim things. thanks for your help Gavin
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    l_tire_blurred not working on an FS9 to P3D conversion

    Hi, Yes. All the tire animations are listed.
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    l_tire_blurred not working on an FS9 to P3D conversion

    Hi Arno, Yes the animation keys are there (and look identical to the animation keys for the right tire). There is no visibility condition on either tire. Thanks Gavin
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    l_tire_blurred not working on an FS9 to P3D conversion

    Don't think this is actually an MCX issue since the animation works with all the other conversions I have done, but I'm not sure where else to ask. I'm converting the Alphasim/Virtavia F3D Skyknight and it converts over to P3D quite nicely except for one weird issue. After converting the left...
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    P3D v4 Spot light direction

    Hi Arno, Not being a P3D developer I can't answer your question directly but I can add this. When importing an FS9 model to MCX to convert landing lights that are attached to animations need to have the X axis set to -90 to get them to point the correct way. Lights that are attached to the main...
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    Exporting issue with latest version of MCX

    Glad to know I didn't mess up (for once) Thanks Arno Gavin
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    Exporting issue with latest version of MCX

    Thanks Arno, What was the animation? I'll check on it as I'm not sure why it would have an invalid character. Gavin
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    Exporting issue with latest version of MCX

    Arno, I double checked and it is something specific to that particular family of models. I have loaded other FS9 models into the latest MCX and they export fine to FSX and P3D format. Gavin
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    Exporting issue with latest version of MCX

    Hi, sorry for the slow response. It seems to be any of the models in this specific series (it is a group of AI models, all variations on a theme). Weirdly I can export the .X file directly and import that into an older version of MCX where I can export it as a MDL file. I am attaching the...
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