• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by gggdude

  1. gggdude

    Navaid Tools/A complete collection of all navaids and airports in FSX!

    Hi Been away for a while, life intervened, birth of a second son, moved etc. I will make available the navaid apps I built to those who want them. I had to start over from scratch, a loss of a code respository prompted that. Basically have been building a database of all fsx and xplane...
  2. gggdude

    AI planes with smooth movement - possible?

    A Reply I tried X-Plane way back in the day, around 2000-2001, and was not impressed, has it improved dramatically? If so thats cool. However, I love Windows (Vista), Windows and I coexist happily on my pc's ;) I have LOTS of development time invested in FSX, hopefully FSXI will overcome the...
  3. gggdude

    AI planes with smooth movement - possible?

    Interesting It sure would be nice to have an API to replace the shortcomings of SimConnect. I am not sure that FSUIPC could meet those needs given its capabilites, they seem to target different needs. FSUIPC is definetly a great piece of work, and SimConnect is not bad, minus several very...
  4. gggdude

    AI planes with smooth movement - possible?

    Rgr Response to Capn_Geoff The link is currently broken, and I apologize for that. I own an internet server, and host FSHost, TS, webpages, FTP, a bunch of stuff. I recently upgraded my server to win server 2k8 64 bit, rather I am trialling the os, but I believe that it is the os I will...
  5. gggdude

    Poll: Still developing for or supporting FS9?

    Hmmm Well I check this forum periodically. A very interesting topic to be sure. Personally I am going to develop predominately for FSX only. I would like the develop for FS9. But realistically, FS9 is slowly dying. For all of those who might disagree, I would challenge you to think for a...
  6. gggdude

    AI planes with smooth movement - possible?

    Ai Alright, I only have one day of vacation left. Thanks for being patient. I was out of state for the first week of vacation and back at home for the second week, but doing family stuff. Starting Tuesday I will dive back into the AI smoothness issue with full vigor. I have been working with...
  7. gggdude

    AI planes with smooth movement - possible?

    Pipe me to!!! we shall see follow results of testing on my forum if you want
  8. gggdude

    AI planes with smooth movement - possible?

    Pipes I have had great success building a client that uses named pipes that DOES NOT use SimConnect, I experimented today with good results. I am exploring this as a potential method to improve AI aircraft smoothness My full post is at http://gsxlive.net/adminforum/index.php?topic=120.0 I...
  9. gggdude

    FSX server and client

    Continuing on.... My server and client are good beta software at the moment, further development is on hold at the moment. Several of us are trying to solve issues with controlling AI object smoothness. I will be post the project site soon. My project is ambitious for sure. At the core is a...
  10. gggdude

    AI planes with smooth movement - possible?

    Continuing on.... I agree Manuel, if there was more built in ability to control various aspects of AI aircraft that would be great. I wonder why the changes implemented in FSX were so drastic when it comes to AI aircraft/multiplayer. I also wonder what built in functions exist for multiplayer...
  11. gggdude

    AI planes with smooth movement - possible?

    Hmmm, There are plenty of advantages, or else I would not have spent the time to develop my own API, perhaps at some point I will start a thread discussing in detail why I decided to implement my own SimConnect variant, and refute the reasons listed to not build such a project. Several...
  12. gggdude

    AI planes with smooth movement - possible?

    AI object control and smoothness Yes I believe that I speculated about the TCP/IP stack latency in a previous post.... http://fsdeveloper.com/forum/newreply.php?do=newreply&p=60555 there was no replies to it though :confused: Responses to Dowsons questions: (thx for the reply btw) Yes the...
  13. gggdude

    AI planes with smooth movement - possible?

    AI smoothness I am experiencing the same issue with my SimConnect client. I was waiting to release my FSX server and client until I had the AI aircraft issue with smoothness resolved. I have tried many schemes to improve smoothness of AI aircraft, but they tend to bounce around a little bit...
  14. gggdude

    Simconnect "API Reference" documentation

    use SubscribeToSystemEvent and assign an event id for systems event such as 'Object Added' 'Object Removed'
  15. gggdude

    AI Object/Aircraft control

    Simple question what is the best way to eliminate 'jitters' 'jumpiness' when controlling AI Objects, aircraft? This issue is only really annoying when flying in formation. I have tried many methods: (listed below) using Freeze Ids, using and not using AIReleaseControl, slewing, (takes...
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