• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Hiroshi Igami

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    Newbie issues. FSX to FS9 aircraft conversions

    I think what he is asking is he wants to make a Exterior+Interior MDL file for FS2004 . When conversion from FSX or later MDL for Exterior and Interior is different MDL. So needs to merge in one MDL on certain timing.
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    Prepar3D website down!!!

    Now. Error 503 - Service Unavailable The resource you requested is currently unavailable. Typically this is a temporary condition. Please contact the web site owner for further assistance.
  3. H

    Newbie issues. FSX to FS9 aircraft conversions

    I'm just saying ALWAYS is the matter you are using. Okay then will just close my mouth.
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    Newbie issues. FSX to FS9 aircraft conversions

    Wrong On FS2004 , Diffuse is used on 2 way been saying this for a long time. See my posts. it includes facts. Image above is on FS2004 , Both testure settings are same except the texture file name on .x One has _T.bmp and one doesn't. And when compile by MakeMDL with has reflections and also...
  5. H

    Newbie issues. FSX to FS9 aircraft conversions

    Arno I think why you can't have those maps correct is from the option switch of MakeMDL. Under is MakeMDL's SDK Doc. And under is the option settings when I compile for FS2004 Aircraft. At default I think as shown in the MakeMDL's sdk's doc above. For making FS2004 aircraft , needs to...
  6. H

    Newbie issues. FSX to FS9 aircraft conversions

    Yes so I pointed out how MakeModel.exe (MS FS2004 SDK's ) which is making asm file do. And that effects to the total process. File name don't effect on asm file but from .x to .asm uses MakeMDL so it will cause a problem. If don't mind that , won't make a correct asm file and wonder why it...
  7. H

    Newbie issues. FSX to FS9 aircraft conversions

    Why I said about the _t.bmp is from the action of MakeModel You can know by the Asm file made. If the texture file name ends up at _T.bmp , then automatically exports as _T.bmp ... alpha is amount of dynamic shine. _L.bmp .. Lightmap ... will be a set with _T.bmp But if the texture name...
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    Prepar3D website down!!!

    Yes seems back.
  9. H

    Newbie issues. FSX to FS9 aircraft conversions

    May be this will help. About the after burner , I think needs a alpha as a transparent material. But if texture name is _T.bmp , MakeMDL won't understand like that. So how I do at my way is once put a temporary name like TEMP01.BMP and compile and make a ASM file. After that Rename texture...
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    Prepar3D website down!!!

    It's still down. Can also check by this. https://downforeveryoneorjustme.com/prepar3d.com?www=1
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    Prepar3D website down!!!

    I can't reach too but just wait for a while.
  12. H

    Newbie issues. FSX to FS9 aircraft conversions

    Just reporting. About the canopy , compared and noticed is Ambient color is resetted to 100,100,100 Diffuse color is changed a lot .. specially alpha channel of diffuse is 60 to 255 so won't be transparent.
  13. H

    Newbie issues. FSX to FS9 aircraft conversions

    May be Found something. There is a point at DRAW_TRI_BEGIN on ASM file. Under is what I did Made a body only .x by Model ConverterX. Compiled that and re-loaded to MCX ,---> body was gone. Expoted .x to 3DS and loaded to Gmax , putted smoothing on the model. (If not will make number of vertex...
  14. H

    Newbie issues. FSX to FS9 aircraft conversions

    Thanks for the try. So shows up a bit better but not all. May needs to find the problem's root. Will try at other approch at this side too.
  15. H

    Newbie issues. FSX to FS9 aircraft conversions

    I think you saw the test results. When number of Draw_tri gets less , it started showing up the part which wasn't shown. So there was a difference at Draw_TRI 's total amount. I still can't figure out the exact reason why this happens but I feel it's one thing can have a try and see the result.
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