• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Jason z

  1. Jason z

    P3D v4 Aircraft detects crash upon entering a taxiway

    That was one of our theories as well! We actually just did some troubleshooting and it turns out the issue was actually due to our custom taxiway lights. I'm guessing the crash boxes were too large and ended up causing crashes. Once we changed "No crash" to "true" for crash boxes, we were able...
  2. Jason z

    P3D v4 Aircraft detects crash upon entering a taxiway

    One of our scenery users using our FSX scenery in P3Dv4 has noticed that when crash settings are turned on, their aircraft detects a crash when they taxi onto a taxiway. We've confirmed that there are no other overlapping sceneries installed. Additionally, none of our other P3Dv4 users have...
  3. Jason z

    Something New, Polygon Edits Disappearing, Can't Edit Anything, Need Help

    Not sure if this will help but usually I just try to build the broken package and see the diagnostic errors that show up in the pop up window afterwards. I had a similar issue as you did above but after building the package I learned that my file directory was incorrect. Additionally, I had...
  4. Jason z

    MSFS20 Issue opening .bgl file

    I manually put in airline codes in the .xml file for an airport I'm working on (the rest was built in-sim). ADE opens the .xml file without any issues. However, when I export the package and try to open the .bgl file with ADE, this error occurs. Note that I could open up previous versions of the...
  5. Jason z

    ADE Can't open modified BGL (MSFS)

    Thanks for letting me know! Currently using the latest version 21 Here's the new thread as well: https://www.fsdeveloper.com/forum/threads/issue-opening-bgl-file.454644/
  6. Jason z

    ADE Can't open modified BGL (MSFS)

    I manually put in airline codes in the .xml file for an airport I'm working on (the rest was built in-sim). ADE opens the .xml file without any issues. However, when I export the package and try to open the .bgl file with ADE, this error occurs. Note that I could open up previous versions of the...
  7. Jason z

    Newbie’s question

    Would repeat what everyone above has said, especially with www.textures.com. However, sometimes www.textures.com doesn't have exactly what you're looking for (such as a metal panel with a specific hue and number/shape of lines/edges). In those cases I combine multiple textures from the website...
  8. Jason z

    [P3DV4] Ground poly flickering

    I'm not too familiar with the P3D SDK but in FSX the issue is usually due to texture layers being too low (for example, the screenshot shows asphalt3 at layer 8). Additionally, if it's a large airport, sometimes it's also because the AFCAD flatten poly needs to be subdivided into more pieces to...
  9. Jason z

    FSX KCLE Cleveland Hopkins for FSX/P3D (freeware)

    Thank you so much! We just made it available on our website (https://clefsdevelopment.weebly.com) as a beta version but I'll definitely consider publishing it as a first version on avsim and other similar scenery sites.
  10. Jason z

    FSX KCLE Cleveland Hopkins for FSX/P3D (freeware)

    Getting close to finishing all airport buildings. All that's left afterwards will be ground vehicles, off-site buildings (such as nearby factories), and dynamic lighting for P3D users. Likely won't get to that soon since classes are starting but I'll give it a shot.
  11. Jason z

    FSX KCLE Cleveland Hopkins for FSX/P3D (freeware)

    I had time to redo some of the existing buildings and make them a bit more accurate. Also happy to announce that there will likely be an MSFS version thanks to Chris DeYoe/MyPhysicalWorld
  12. Jason z

    [P3DV4] Ground poly flickering

    I would recommend increasing the layer count (I typically have all my textures in layer 14 or higher).
  13. Jason z

    Gatehouse Questions

    Regarding the light, since this is FSX, there is no ability to light the area below the light effect. The only thing you can do is to add a photoreal texture or ground poly that makes it seem as if the ground is illuminated. No objects placed under the light will be illuminated however.
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