• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by JAT

  1. J

    Gmax Multitexturing Problem

    Found the problem! It was the Material, where the texture wasn't assigned to the diffuse channel, but the ambient colour. Now it looks a whole lot better ' picture, 1200*1024 Enjoy! Ill cock some more scenery into FS :stirthepo
  2. J

    Gmax Multitexturing Problem

    Problem is that its the way i have made it.. Dont figure why it does, but well, its Gmax :banghead:
  3. J

    Gmax (3dsmax 7) -> FS9? [NEWBIE]

    if you export the model from 3dsmax, to a 3ds file. Then you just import it in Gmax, and put textures on it. As far as i remember the 3ds dosent support your texture coordinates, but not 100% sure. Then just export it, and pray to it works.. :banghead: Not allways its friendly to us designers...
  4. J

    Gmax Multitexturing Problem

    Hi Guys, and what ever might sit behind those screens.. Im working on a scenery, and everything has been going splendid the whole day, untill i came across one of my buildings, that has 2 different textures on it. Only the one part is showed in FS, but, the other is applied, and have the...
Back
Top