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Recent content by jordanf93

  1. J

    MSFS20 Cockpit sounds

    I think it may be something that requires to be added to the end of the line in the xml file. Hmmm..
  2. J

    MSFS20 Cockpit sounds

    Can confirm that both of these methods work! Thanks alot :)
  3. J

    MSFS20 Cockpit sounds

    This has not worked although I may be doing something wrong. If I did use the sounds that were already in the default PCK file of the PMDG. What would I add to the xml to increase the volume of say the HiLoChime?
  4. J

    MSFS20 Cockpit sounds

    Sadly this has not worked. 1. Do I need to change the WwiseEvent to custom_sound_x? 2. In the aircraft xml file I have the following line for anim name (L:Switch_102_x, number). Should I change LocalVar to this? The sound.xml now has the following line: <Sound WwiseData="false"...
  5. J

    MSFS20 Cockpit sounds

    Hi Wonder if anyone can help, I am trying to replace a default HiLoChime sound with a .wav file rather than the file in .pck. However the sound does not work when the button is pressed in the cockpit. The sound.xml has the following line: <Sound WwiseData="false" WwiseEvent="HiLoChime"...
  6. J

    MSFS20 Editing payware airport with ADE: all good except missing original custom apron textures after compiling

    HI Thanks for your detailed reply it's appreciated. If I only wanted to edit the gate radius I.e. 18m to 22 and then add airline codes for parking. Can this be done? Thanks
  7. J

    MSFS20 Editing payware airport with ADE: all good except missing original custom apron textures after compiling

    Thanks for the reply. I only wish to change the parking gates/ stands radius and assign airline codes for AIG traffic. I do not wish to exclude or add any scenery elements.
  8. J

    MSFS20 Editing payware airport with ADE: all good except missing original custom apron textures after compiling

    If you go to tools> Library object Manager> Add File Add the Modellib.bgl file for that particular scenery and then you need close and reopen ADE. All black boxes then disappear as the scenery files have loaded. Problem is when you build the project all the terminal looks fine but the ground...
  9. J

    MSFS20 Editing payware airport with ADE: all good except missing original custom apron textures after compiling

    Happens if you don't delete custom textures. I have been doing the following: Create project Import MSFS bgl file (Black boxes showing as objects) Add Modellib.bgl to the Objects Manager. Save and reopen project (Black boxes are gone) Make changes to parking gates i.e. enlarging radiues...
  10. J

    MSFS20 Editing payware airport with ADE: all good except missing original custom apron textures after compiling

    Was there every any fix for this? I'm having the same issue, the apron and grassed areas just show default grey apron textures.
  11. J

    AI Parking

    Hi Is there any way to set up parking so that when all the gates at terminals are used then ai will park on remote stands? For instance at GCTS I have added airline codes to the terminal parking positions and airline codes for the same airlines to remote stands but ai tend to park on the...
  12. J

    AIFP Default Aircraft Folder

    Hi When installing my repaints and I go to select the aircraft folder it defaults to a list as show in the first photo. It used to default to the AI aircraft folder as in the second photo. How do you set the default folder path when installing? It's annoying when having to constantly go through...
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