• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by kvari

  1. kvari

    MSFS20 Projected Mesh - short explanation

    Thanks. My next query is actually how the curved taxiway lines can be rendered from a single "straight" texture file as I show a part of it below, when it's just a "modellib texture" file, hence definitely must be associated to a projected mesh, and not a "material lib" texture file meant to...
  2. kvari

    MSFS20 EHEH - Eindhoven Airport

    great work. those buildings look incredibly well modelled and textured. do you use trim sheets? btw, I am totally appalled at those SketchUp snaps. my bad, I didn't know it can create such life-like scenes and environments. Its render engine looks highly immersive.
  3. kvari

    MSFS20 Projected Mesh - short explanation

    thanks for the explanation, but I really wonder big time how you did paint those lines. I also see that developers like orbx, mkstudios etc extensively use projected meshes and trim sheet textures, but it eludes me how they paint their runways, aprons, lines, markings, etc from those single...
  4. kvari

    MSFS24 Introducing SpacePort - a spaceflight module for MSFS2020/MSFS2024

    an incredible job, definitely a work of art and science!
  5. kvari

    MSFS20 What's wrong with my model in the sim ?

    oh sorry, I was wrong it was not the textures, the culprit was the Blender 4.5.x and the latest msfs glTF-Blender-IO combination, although the release notes claim they are compatible. switching back to my original combination Blender 3.6.x and msfs glTF-Blender-IO solved my irksome issues.
  6. kvari

    MSFS20 What's wrong with my model in the sim ?

    I just found out it was a texture issue, solved rn. thnx.
  7. kvari

    MSFS20 What's wrong with my model in the sim ?

    both face normals and scaling is what I always check before exporting, scaling is 1:1:1, and face orientations seem as expected. all textures are set auto-set opaque in the msfs textures menu, I don't know what's wrong and I get such an output in the sim.
  8. kvari

    MSFS20 What's wrong with my model in the sim ?

    Hello guys, I created my model in Blender 3.6 and exported successfully with the msfs2020 plugin, however after compiling it in the sim, that's what I get with the weird draw behavior and transparency issues, any ideas on what's going on would be highly appreciated:
  9. kvari

    How to bring back TIN buildings over Terraform polygons ?

    Yeah, it's mk-studios LPPT. As you can see in my snapshot, it contains a bunch of terraform polygons that also wiped off TIN even outside the airport area. I consider using ExclusionRectangles to negate those terraforms but some of them are reaching out to the inside of the airport ground that I...
  10. kvari

    How to bring back TIN buildings over Terraform polygons ?

    I tried using airport2project to decompile the airports terraform shapes in order to convert them into .xml and remove the noTIN options but it seems like this tool only converts .bgl's into airport layout .xml, I couldn't see any terraform data in the output .xml file.
  11. kvari

    How to bring back TIN buildings over Terraform polygons ?

    Yeah, I know what both TIN and photogrammetry stand for. Much as it is mentioned otherwise in the SDK doc, Force Buildings on TIN actually works the other way around, as in the example link you've shared, the OP actually tries to keep TIN buildings, but this polygon resulted in the autogenerated...
  12. kvari

    How to bring back TIN buildings over Terraform polygons ?

    Hello ! Encircled as red line shown in the screenshot below, the airport has several terraform polygons that also exclude the TIN buildings and bring the autogenerated buildings instead. Is there any way to bring back those TIN buildings over such terraform areas without breaking their...
  13. kvari

    can ModelConverterX open MSFS models and liveries ?

    this actually an AIG aircraft and it’s conventional folder structure : models and textures come in as subfolders inside the main aircraft folder. maybe MCX is yet working in FS2004 approach.
  14. kvari

    can ModelConverterX open MSFS models and liveries ?

    Hey Just wondering if ModelConverterX can open native MSFS aircraft models and liveries, both user and AI ? I just tried to import one but it shows the model distorted and livery selection drop-down was greyed out.
  15. kvari

    MSFS20 FAOR - OR Tambo International Airport, Johannesburg

    any updates with this amazing work ?
Back
Top