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Recent content by Marionettework

  1. Marionettework

    MSFS24 Flag SimObject doesn't interact with wind direction.

    Thank you, your flag has more subdivisions than mine and it looks more fluid, but there's a place where I want to place dozens of these so I kept mine a bit lower res. I also see that different flags have different official ratios so I started with a 2:1 flag (official for Canada) and hopefully...
  2. Marionettework

    MSFS24 Flag SimObject doesn't interact with wind direction.

    You did a really good job. I actually ended up spending a lot of time tweaking my animations after to make them seamless. Another question: for zero wind, I included an "animation" where the flag is hanging down still, folded up. In Mamu's guide and in your model, the default model is the flag...
  3. Marionettework

    MSFS24 Flag SimObject doesn't interact with wind direction.

    How did you get the animation start and end to be seamless for all the wind speeds? Mamu's tutorial simply shows to pick two frames that look fairly similar, but it's hard to get it perfect. Is that what you did, or did you somehow blend your first and last frames?
  4. Marionettework

    MSFS24 How to replace the default airport pushback truck and GPU truck?

    I would like to remove the pushback tug but using Services.xml doesn't seem to work for some MSFS 2024 aircraft, or by using a MIL parking spot. Has anyone found a way to do it? I noticed this for the Asobo Saab 340 and Cessna 172, but it does not show up for some 3rd party aircraft such as...
  5. Marionettework

    MSFS20 EHEH - Eindhoven Airport

    Question for everyone here who's done a larger airport: when you do a large ground poly like this (to use as a PM) do you always count on it matching the actual satellite imagery without any offset or disctortion? I guess if you do a CGL, you would also match them up in 3D software to make sure...
  6. Marionettework

    MSFS24 SimPropContainers

    Your grunge and texture layers for the doors are overlapping simprops? There are no clipping/flickering issues if they’re separate objects in MSFS?
  7. Marionettework

    MSFS24 SimPropContainers

    Thank you for this, now I know where the Gemini hallucinations about this feature came from: Eventually I realized you can only snap to vertices. :) So right now I'm trying to optimize my airport terminal by replacing a bunch of arrays of terminal chairs with distinct objects that each have...
  8. Marionettework

    Polygons misaligned in built project although they look perfect in SDK editor

    I've been using aprons instead for this sort of thing.
  9. Marionettework

    MSFS20 SDK is Mixing Runway Light Models

    I did get something working with Light preset + LightRow.
  10. Marionettework

    MSFS20 SDK is Mixing Runway Light Models

    Can you explain this a big more? I'm really struggling with making all the lights raised for my threshold. I'm not sure how I can use this so-called "visual contrast" to favor the raised type. Both types seem to appear over the same color terrain.
  11. Marionettework

    MSFS20 MSFS Asobo Official Blender exporter

    Blender 3.6 is an LTS (long term support) version of Blender, not the only LTS version. It’s up to 3.6.20 now so that’s what I would get now. 3.6 works well with the 1.3.3 exporter so that’s what most people use, as there probably aren’t many new features that are super important for MSFS in 4.x...
  12. Marionettework

    MSFS20 Kennedy Space Center Scenery for MSFS2020

    Wow that's pretty awesome!
  13. Marionettework

    DAAG - Algiers Houari Boumediene Airport

    I did a lot of work to update this with stuff I learned over the past year, adding some detail and hopefully improving performance noticeably with a lot of LOD.
  14. Marionettework

    MSFS20 Kennedy Space Center Scenery for MSFS2020

    It's awesome. Um, is there a collision box on the rocket while it's flying? Asking for no particular reason. :D
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