• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Martin Klein

  1. M

    A question from Stone Age (CFS2 gauges)

    Hi Dai, in fact big mistake, I thought I've succeeded to compile the sample gauge, but I realized I used the sample gauge already compiled provided with the pack, that produce sounds in CFS2, but I've error messages on the visual studio command prompt when I use makefile , and the gauge doesn't...
  2. M

    A question from Stone Age (CFS2 gauges)

    I succeeded to have sounds in CFS2 with GSound, thousand thanks Luka, I finally compiled the sample gauge, adding the missing .h files one by one ( several are not any more in the DirectXSDK, but can be found on line ), and I have now sounds in CFS2 ! All stay to do to adapt the samples to what...
  3. M

    A question from Stone Age (CFS2 gauges)

    Many thanks Dai for your interest in my project. That was what I enouced in my first post, I need to put the sound volume in equation, I did a Telefunken direction finder for CFS2 using a needle variation, for a Zeppelin Staaken made for FS9 by Stuart Green and converted to CFS2, it's available...
  4. M

    A question from Stone Age (CFS2 gauges)

    Many thanks Luka, I give it a try :) Cheers Martin
  5. M

    A question from Stone Age (CFS2 gauges)

    Many thanks for your answers and personnal support, Dai, I'm afraid it's a bit far from my actual possibilities but I'll try to do my best, perhaps if a looped sound is not possible, I can give up my idea for the direction finder precursor, but will stay many switches and levers sounds to test...
  6. M

    A question from Stone Age (CFS2 gauges)

    Many thanks for your answer, Dai, yes, course I downloaded sd2gau42.5, stays for my poor mind to succeed to set up properly the DirectX SDK. Cheers Martin
  7. M

    A question from Stone Age (CFS2 gauges)

    Hello Gents, as enounced, here is a question with some late (more than twenty years...) Did somebody succeeded to generate sounds from CFS2 gauges, one can hear from CFS2 ? I tried it using FSSound, or Doug Dawson's gauge and the CFS2 FS750 header, with precious help from Dai Griffith's...
  8. M

    Concorde nose temporisation

    Hello All Does anybody knows where is burried the concorde nose animation temporisation in the air file ? Many thanks by advance, cheers Martin
  9. M

    P3D v6 SD2GAU40 released

    Many thanks for this 40th édition :)
  10. M

    Stock Tooltips in C gauges

    Millions thanks Dai, I go to the download. Cheers Martin
  11. M

    Stock Tooltips in C gauges

    Many thanks for your answer Dai The link to the sd2gau39 is dead on the resources section in this forum, but I would be happy to have a look at it. I'm not a programmer of any computer language, and as you predicted in your tuto, I often suffer a lot, but I'm obstinate and sometimes it can...
  12. M

    Stock Tooltips in C gauges

    Hello gents I'm a kind of Brontosaurus who makes gauges for CFS2, for several years now. I used up to last year the FS2KSDK, but was provided last year with the FS750 gauges header, so I can now add tooltips to my gauges. I succeed in "cloning" the stock tooltips with dynamics and...
  13. M

    FS2004 XML 3D Fuel selectors

    Thanks Tom, I believe I must drop an attentive eye in the FS 2004 panel SDK, I just had a look to find some notions of "stack operators" and order of execution for it, I believe that's the key. All the best Martin
  14. M

    FS2004 XML 3D Fuel selectors

    Many thanks Tom for your answer Yes I believe these codes have something to see with the enumerated fuel tanks numbers, but don't understand really how it have to be ordered in the makemdl.parts codes, why 0 2 1 1 4 for a left-both-right fuel selector? I noticed to-day my choice of...
  15. M

    FS2004 XML 3D Fuel selectors

    Hello everybody I have a newbie question about XMl fuel selectors, I would like to set up a 3D gauge fuel selector with center_off_center2 positions for a FS 2004 plane done with Gmax, and have to add its code to the makemdl.parts.xml I noticed several samples for fuel selector in this...
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