• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Mauro

  1. M

    MSFS Nvidia GTX 580 3gb + i7 2600K + 8gb ram for FS2020

    Hi all, as in title, a friend of mine was wondering if a desktop pc with CPU i7 2600K, RAM 8GB and GPU Nvidia RTX 580 3GB would be enough to use FS2020 with minimum settings. Is there anyone who has experienced FS2020 with such low hardware? Thanks!
  2. M

    P3D v4 Purpose of Transponder

    Thanks WTFlorian, for my point of view is that beside the SDK events to set the transponder variable, I can't find any event by which I can effectively send the chosen code.
  3. M

    P3D v4 Purpose of Transponder

    Hi to all, I'm wondering how to use a transponder on P3D... 🙄 For example, when you set a VOR frequency, you can see the "effects" on HSI and Flight Director. With COM, using ATC. But with transponder, once you have set a specific code, what "effect" would you expect to see? Thanks all! :)
  4. M

    P3D v4 [released] Aermacchi MB-339 for P3Dv4/v5 and FSX

    Thanks a lot @sharmes6 ! Yes, we use it frequently with Oculus with good results!
  5. M

    P3D v4 [released] Aermacchi MB-339 for P3Dv4/v5 and FSX

    Hi all, this is to present our first aircraft at FlyingQuixote team, the Aermacchi MB-339 A! Product was released as early access at August 2020, and since then we have published several updates, both scheduled and based on users' feedback. The spirit of the project is in fact to provide...
  6. M

    Starting aircraft in Cold and Dark

    Hi to all, does anyone know which is the correct way to manage simulation begin in "cold & dark" situation (all electrical powers and engine off, plus additional requirements for a specific aircfraft, such as flaps down)? I'm programming the aircraft using custom C++ Gauges (no xml gauges)...
  7. M

    Failure management in C++ / Virtual Cockpit gauge

    Thanks ddawson. Could you provide me an example, please? Thanks again
  8. M

    Failure management in C++ / Virtual Cockpit gauge

    Hello, I'm working on a project with all gauges animated in 3dsmax, and controlled via "animations" written in XML inside modeldef.xml. For example: <PartInfo> <Name>mach_scale</Name> <AnimLength>90</AnimLength> <Animation> <Parameter> <Code>(A:Airspeed mach,machs)...
  9. M

    Connect C++ variable to 3d cockpit via modeldef.xml

    Hi Tom, I understand Cabin Comfort is not the perfect example for my needs but - as far as I know - it's the only one provided by FSX, except for the SDK example, which is even worst. I took a look at the wiki http://www.fsdeveloper.com/wiki/index.php?title=C:_XML_Variables_in_C_Gauges, as...
  10. M

    Connect C++ variable to 3d cockpit via modeldef.xml

    Thanks for all responses. I have an update. I kept on working on Cabin Comfort, following these steps: in modeldef I connected the animation to the variable (L:BankAngle, number) in FSX, I opened the Cabin Comfort panel, and I saw the 3d part following correctly the variable unfortunately, as I...
  11. M

    Connect C++ variable to 3d cockpit via modeldef.xml

    Hi to all, I'm working on a 3d cockpit, following this "standard" procedure: create an XML variable in modeldef.xml file, using simulator token variables. Example: <PartInfo> <Name>needle_g_force</Name> <AnimLength>85</AnimLength> <Animation> <Parameter>...
  12. M

    FSX Imported gauge becomes all black [from GMax to FSX]

    Hello, if you are referring to the export options from GMax to MDL, here is a screenshot: https://drive.google.com/open?id=0BxjclwPlOOloQkQ4M3YyMm52OFE as you can see, I selected "Export FS10 materials". in which "texture folder" should I put the texture? It consists of a png file, and I put...
  13. M

    FSX Imported gauge becomes all black [from GMax to FSX]

    Hi to all, I'm facing a strange problem during gauge exporting from GMax to FSX. I successfully exported a very simple toy gauge (composed by a torus, and a cylinder inside as needle), following the procedure explained in this very detailed tutorial: Now I want to apply this procedure to a...
  14. M

    FSX 3d vs 2d gauges [newbie]

    Thank you all, so I need to insert 3D gauges inside the cockpit through 3dsmax or similar. Now the next step should be connect the gauge animation with the simulator variables. How achieve that? For example let's consider a compass: I would like to associate its rotation around its z-axis with...
  15. M

    FSX 3d vs 2d gauges [newbie]

    Thanks David, so, let's suppose I have the source both of the aircraft and the 3D gauge. Which could be the steps to insert it inside the virtual cockpit? I took a look at ModelConvertX wiki, but it seems made for 3D scenary objects, and not for gauges inside the aircraft. Am I wrong? Thanks...
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