• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Mikea.at

  1. Mikea.at

    MSFS Blender2MSFS Limitation? Color Multipliers

    Who is that person?
  2. Mikea.at

    MSFS MSFS Toolkit by Nool Aerosystems

    @dgpilot1 if you use gimp to edit the geotiff it will keep the geo metadata in the file after saving.
  3. Mikea.at

    MSFS EDMK - Kempten Durach

    the main part of the airport is allready released: https://de.flightsim.to/file/16892/mikea-at-edmk-kempten-durach there will be some improvements in the near future. but as allways real life is a time killer :D
  4. Mikea.at

    MSFS EDMK - Kempten Durach

    Christoph 17 in texturing stage. :)
  5. Mikea.at

    MSFS Creating animated Flag in Blender 2.9

    https://www.fsdeveloper.com/forum/threads/blender-cloth-simulation-baked-to-bones.451678/page-4 ;)
  6. Mikea.at

    P3D v4 Very low quality Baked texture in Blender

    Did you made the uv layout for baking in blender or was this layout also in sketchup allready there? The brick part of your building is extremely high quality. You maybe cant achieve this quality with one 4096 texture for the whole object.
  7. Mikea.at

    [Resolved] Substance Painter - Installing new materials?

    It is almost the same as before :)
  8. Mikea.at

    MSFS MSFS Toolkit by Nool Aerosystems

    That is what it is recommended for. :)
  9. Mikea.at

    MSFS COMP Textures Export via Blender

    Can you explain what a COMP map is? :)
  10. Mikea.at

    First Hangar Building....But what is wrong with this abnormal light streaming out from the hangar doors ?!?

    If you want a good mesh with even faces . That is manual work :)
  11. Mikea.at

    Blender Quest for Animated People - distorted animation in MSFS

    There is a animated flag thread where they find out how to export bone animations in blender. The default state is the key. https://www.fsdeveloper.com/forum/threads/blender-cloth-simulation-baked-to-bones.451678/page-2#post-880846
  12. Mikea.at

    MSFS Blender2MSFS Limitation? Color Multipliers

    https://github.com/tml1024/Blender2MSFS2 I try to write everything together what i did. Its long ago i hope i can recognize everything :D
  13. Mikea.at

    First Hangar Building....But what is wrong with this abnormal light streaming out from the hangar doors ?!?

    Avoide ngons, each face should have 3 or 4 vertecis not more. Otherwise it will be crazy triangulated with weird shading effects in the simulator. A boolean workflow is not really good for gaming assets. :)
  14. Mikea.at

    MSFS MSFS Toolkit by Nool Aerosystems

    Download osgeo manually and install it into the folder of the toolkit. That should work too.
  15. Mikea.at

    MSFS Giving up on MSFS…

    @NovemberIndiaCharlieOscar you could upload that project (without the asset files) then we can take a look into it and maybe help you out.
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