• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Morphine

  1. M

    Engine performance vs altitude tuning

    Hello everyone. I'm currently trying to model a Lycoming O-360-A4K engine, but I'm having some problems regarding engine performance degradation at altitude. Essentially, the engine is producing more power than it should at around 10.000 feet and above, thus making the aircraft fly faster than...
  2. M

    MSFS2020 - Problems exporting PBR materials

    Hello everyone. I'm losing my mind over this. I'm trying to export an interior to MSFS 2020, but the PBR textures get completely corrupted in seemingly random ways. I can export a single object with a PBR material with no problem and get it to display correctly, but as soon as I try to export a...
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