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Recent content by NDORFN

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    Ground Roll volumes

    Just a little observation I made with the ground/water sounds I've made for the Grumman Goose. Bit of a forehead slap moment actually... the ground roll sounds are tied to the environment sound level in the main sound settings. I had it all set up beautifully to play in respective conditions...
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    FSXA Superchargers and engine power

    I've downloaded AAM and it's like Christmas here for me now. I can actually edit .air files properly! Cheers guys.
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    FSXA Superchargers and engine power

    Interesting. Did you know there's a TBL506 Throttle Profile? I'm not sure how it effects things or whether or not FSX even uses it. The two I've seen are linear but I wonder if you can edit it to your advantage. Another is TBL505 Engine CFS+ Piston Engine, which again I'm not sure whether or not...
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    FSXA Superchargers and engine power

    If you're using max_design_mp=40.08 and min_design_mp= 1.0, and you go full throttle and let the turbo kick in (until you're reading 40.08), are you getting a "boost gain" reading in AFSD of 1.188 by any chance?
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    FSXA Superchargers and engine power

    Ok in really basic (NDORFN speak) terms, if a turbocharger only begins to provide boost when sufficient exhaust pressure is reached, and a supercharger is driven by the engine shaft, does that mean a supercharger starts providing minimal boost at idle and increase throughout the RPM range?
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    FSXA Superchargers and engine power

    It's ALL confusing.
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    FSXA Superchargers and engine power

    I'm beginning to understand how superchargers and turbochargers work in more detail, but should the lag on a turbo be so bad that if I push full throttle from idle, manifold pressure jumps to 75% of it's range but lags for around 5 seconds before jumping to 100%. 75% of it's range seems to it's...
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    FSXA Superchargers and engine power

    I think you need to look at the gear_reduction_ratio. You mentioned it was 0.666. Is the prototype geared? A small increase in this should get your RPM from 2400-2600 for take off with only a tiny increase in BHP if you're using the turbocharged method. For me using the supercharged method, it...
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    FSXA Superchargers and engine power

    I'm still following this. Just letting my brain catch up. It's a STEEP learning curve. Are you using AirEd at all?
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    FSXA Superchargers and engine power

    Also... is that a bridge that joins the two throttle levers which would press against the middle lever when pushed all the way forward?
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    FSXA Superchargers and engine power

    What happens if you set the critical_altitude in Test 2 to 0.0? Based on videos, other posts and Roy's account of the Provost, I've concluded that my aircraft uses stops to limit maximum MP at takeoff, which can be pushed past at altitude without going over max stated allowable manifold...
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    FSXA Superchargers and engine power

    I think the base BHP is determined entirely and only by cylinder_displacement, compression_ratio, and number_of_cylinders. Pretty sure the max_rated_hp is a sound scalar and nothing to do with physics (I've discovered that it warps sounds because it calculates negative HP as well as positive...
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    FSXA Superchargers and engine power

    Throttle is where I get confused. On the supercharged set up I've done, it is the throttle position that determines critical altitude ie. you reach critical altitude when you run out of throttle extension, but I don't think that's how it's supposed to work. So I think it may be that a naked...
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    FSXA Superchargers and engine power

    According to AFSD data, the supercharger_power_cost parameter should be zero. I took a turbocharged 450HP at 36.5 inHG aircraft with turbo, and replaced it with the supercharger parameters and it comes to 450HP at 36.5 inHG at zero supercharger_power_cost. So long as the...
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    Adjusting manifold pressure gauge in relation to throttle

    detonation_onset seems to actually work. If I set it then power over it, the engine begins to slowly die. It doesn't completely wreck it, it eventually balances out and maintains a constant RPM, and if I come back below the onset it slowly gets it's balls back. Kinda cool actually.
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