• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by obama

  1. O

    MSFS multi export MSFS SDK pluggin

    hello, how to install "multi exporter" pluggin in 3DSMAX ? the multi export window is missing! I have installed the MSFS sdk!
  2. O

    FSX fuel tanks code

    What a pity ! Thank you n4gix :)
  3. O

    FSX fuel tanks code

    hello is there somebody who knows the codes to insert fuel in a fuel gauge,( for different tanks )for example: 200 (>K:Main fuel tank quantity set ) or 200 (>K:external1 fuel tank quantity set ) lef ,right tanks and so on ? i did not find in ther SDK. Thank you.
  4. O

    xml units fsx

    Hi you have good idea; i have tried your code , unfortunately with : <Name>sparrow1</Name> <AnimLength>100</AnimLength> <Animation> <Parameter> <Code> (L:switch_sparrow,bool 1 == (L:sparrow1,number) 100 &lt; and...
  5. O

    xml units fsx

    The <Lag> entry controls the SPEED of the animation. Lower number equals slower animation... thank you bill; that i know , but if you read my question ,the problem is why the sparrow1 is always visible at the end of animation , sparrow1 is linked to ghost, how must i write the code ...
  6. O

    xml units fsx

    Thank you. then ;how to do to get the percent unit with the animation ? is it impossible ? the only way is realy toggle zero to one ?
  7. O

    xml units fsx

    Hi n4gix thank you for your answer. <CallbackCode>(L:switch_sparrow,bool) ! (>L:switch_sparrow,bool) ! (>L:sparrow1,percent) </CallbackCode> ! (>L:sparrow1,percent) is the animation with key 0 to 100 it ' s not good to use the unit percent ? or must i write mini 0 max 100 ; sorry but i...
  8. O

    xml units fsx

    hi no awnser ? i need help just to know if the unit percent can be use with "L" because it's not good in my gauge. "Visibility in Range" do not work unfortunately.Thanks
  9. O

    xml units fsx

    Hello every body i should like to know why the unit "percent" do not work with the variable "L" i have made a full animation : <PartInfo> <Name>switch_sparrow</Name> <AnimLength>100</AnimLength> <Animation> <Parameter> <Code>...
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