• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Riptide-Airways

  1. R

    Blender2MSFS Limitation? Color Multipliers

    it was written in English !! not my fault if google chrome sending it in french !! and thank you for being less aggressive in your words !!! THANK YOU
  2. R

    Blender2MSFS Limitation? Color Multipliers

    Hello, If I understood your dde correctly, here is how I proceed to add dirt on my buildings and fences of my development for msfs. to add dirt, SHIFT-D the area and apply a decal texture over it. Hope this can guide you. cordially
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    MSFS Blender to MSFS compile issue

    Make sure to put "../texture" in the Textures area of the MSFSBlender export so that the texture (s) are taken into account ... see attached image
  4. R

    MSFS Blender to MSFS compile issue

    Hello, How heavy are your textures? because it is typical of non-conforming textures (i.e. 256 * 256, 512 * 512, 1024 * 1024, 2048 * 2048) check this side to start ...
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    MSFS tutorial for pbr texture in fs2020

    todtod : With materialize you not only create the AO, Rougness and metalic textures, but you also have the three AO (red), Roug ... (green) and metalis (blue) compodes on the right side at the top ... uses every day and it works perfectly ... just have to pay attention to the dark gray on...
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    Flickering and disappearing of ground poly

    I met this pb too and to adjust it I added 0.02 in the zone Altitude (m) when I use the module 'convert and place object' of MCX and since no more pb ... To test to see if this also fixes your pb cordially
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    P3D v4 Unable to compile in 1.7.0; unable to use compilations from 1.7.5

    Thank you very much for a good reactivity! Works perfectly for me !! I love your product and can not do without it ... Best regards Riptide
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    P3dv4 placement tool options

    Instant scenery 4 is under development for p3dV4 and will be available before the end of August information given by the developer Riptide airways Simulation Developement