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Recent content by ronh

  1. ronh

    MSFS Windsheild material - Detail scratch(R),Icing Mask(G),Fingerprints(B) Not implemented in the blender exporter?

    Is there an example of the texture you used for the pearlescent? or are they just regular textures? nothing special to get the effect?
  2. ronh

    MSFS Decal materials in Blender

    Yep don't use FBW exporter.
  3. ronh

    MSFS Decal materials in Blender

    :p Sorry I should have said that it's based on the Khronos Blender gltf v2 export ver 1.7.30, MSFS is gltf version 2 I also forgot to mention that the FBW exporter tries to make your pngs all dds files so you can skip the build process, but I don't think it works unless you have textconv.exe...
  4. ronh

    MSFS Decal materials in Blender

    My research shows the following Vitus exporter version 0.40.0 or 0.40.2 seem to be ok for blender 2.93.x (latest is 2.93.5 ) and I have used in v3.0 alpha. It cannot really be updated as it uses Khronos gltf v2 blender exporter from 2019 gltf v2 exporter v1.0 There is also a git version...
  5. ronh

    MSFS Aircraft Persistence

    Ok reviewed the FBW A23nx - all js files have to be loaded from an html file, so you need to modify the G36 html file to load that js. The A32nx is a beast unto it's own. There and all sorts of build routines to rebuild the A320 add a line like <script type="text/html"...
  6. ronh

    MSFS Aircraft Persistence

    Ah yes sorry forgot a mod is a bit different. do you manually make a separate folder for the g36. How do you add a mod? You would use the same folder structure and put it in the community folder under your mod folder name, I would assume you use the same G36 simobject , so the html_UI will still...
  7. ronh

    MSFS Aircraft Persistence

    You need to add to your project xml - what's called a copy asset. an example for html_ui is: <AssetGroup Name="HtmlGauges"> <Type>Copy</Type> <Flags> <FSXCompatibility>false</FSXCompatibility> </Flags>...
  8. ronh

    MSFS Cylinder head temperature and exhaust gas temperature for each cylinder?

    LOL, ASOBO cheats in the CHT/EGT in adding a fiddle constant to the cylinders, .98, .95,.91 and 1.0 are multiplied to the engine EGT/CHT to provide 4 cylinders. I was hoping you could do the same with the HEALTH value.
  9. ronh

    MSFS Cylinder head temperature and exhaust gas temperature for each cylinder?

    Your right, I just looked in the SDK, sorry got bitten by the "doesn't work as shown" bug. Has the title Racing , so maybe yet to come with the future update.
  10. ronh

    MSFS Cylinder head temperature and exhaust gas temperature for each cylinder?

    https://docs.flightsimulator.com/html/index.htm#t=Programming_Tools%2FSimConnect%2FStatus%2FStatus_Of_Simulation_Variables.htm&rhsearch=RECIP%20ENG%20CYLINDER%20HEALTH&rhhlterm=recip%20eng%20cylinder%20cylinders%20health
  11. ronh

    MSFS Cylinder head temperature and exhaust gas temperature for each cylinder?

    You may be able to "fiddle" with it using RECIP ENG CYLINDER HEALTH Index high 16 bits is engine number, low16 cylinder number, both indexed from 1. Percent_over_100 TYPE_FLOAT64
  12. ronh

    MSFS C-17 Globemaster (Freeware)

    Seems the Sept 11, 2021 ver 0.6 is missing the html_ui folders. Does the old/previous html_ui work with the new 0.6 edit: yes they do. edit2: second folder (html_ui) now available in download.
  13. ronh

    MSFS C-17 Globemaster (Freeware)

    Excellent, looks great thanks for doing this aircraft.
  14. ronh

    MSFS C-17 Globemaster (Freeware)

    with the model.cfg set to true.
  15. ronh

    MSFS C-17 Globemaster (Freeware)

    Been trying to get your C17 to work, I see you have indicated it does not work with SU5, What specifically is the problem. I see a few things and have updated them, aircraft.cfg has corrupt line in atc_parking. Not sure you can use // in cfg files, try semi-colon ; Since I don't have you...
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