• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Sakis

  1. S

    Endless sound playing

    Hi everybody, thank you all for advises and solutions you so selflessly provide to all members. Some of us are rookies some advanced users, but according to my opinion the last thing in a hobby, is vanity. I am not blame anybody, but I haven't been active since long time now and unfortunately I...
  2. S

    Endless sound playing

    Hi everybody, could, please, somebody have a look on that: <!--80 Knots--> <Element> <Select> <Value> (A:SIM ON GROUND,bool) (A:AIRSPEED INDICATED,knots) 80 == &amp;&amp; if{ 1 (&gt;L:80knots,bool) } </Value> </Select> </Element> and tell me the...
  3. S

    FS2004 multi screens gauge

    of course Bill... it was just in front of my eyes... sometimes we see the tree and we loose the forest... as we use to say in Greece in such a kind of cases...:o thanks once again for your accurate and fast help
  4. S

    FS2004 multi screens gauge

    Yes... I understand what you mean and thank you for the idea, this piece of code will be very useful for a button that someone would like to keep it pressed for a short or longer time, but I just want a button that can be pressed/released instantly like a honda's car engine starter...
  5. S

    FS2004 multi screens gauge

    Yes, this is to simulate button pressing... :blackcat:
  6. S

    FS2004 multi screens gauge

    :)... ok Bill, I got it! ...code has been changed to: <!--ENGINE_SCREEN--> <Area Left="168" Top="564" Width="95" Height="85"> <Cursor Type="Hand"/> <Click Repeat="Yes">(L:Dynon02, bool) ! (>L:Dynon02, bool) 0 (>L:Dynon_EMS-D10,enum)</Click> </Area> <!--FLAPS_SCREEN-->...
  7. S

    FS2004 multi screens gauge

    Hi everybody, I am developing a new gauge with multi screens. So far, I managed to create each one of them and to "link" them to differend buttons, as you can see in "Mouse" area of my code. According to this code I can switch on and off each screen, but... when <!--ENGINE_SCREEN--> area is...
  8. S

    MakeMDL refuses to export animation

    Hi Arno, that will be very kind of you!... I think we are all waiting for a tutorial you had mentioned some time ago!!!.. thanks again for your help
  9. S

    MakeMDL refuses to export animation

    Hmmm... It seems realy confusing to me... those are the un-tweaked files, could you have a look at them, Arno? thanks
  10. S

    MakeMDL refuses to export animation

    Hi again, I 've tried to tweak ASM file, according to Arnos' post, but bglc_9 was not giving any compilation result... could somebody have a look on my files, please?.. thanks
  11. S

    MakeMDL refuses to export animation

    Hi there, I was trying and trying all this rainning afternoon to find where the problem exists; and I think that I 've come to a conclusion. So... when we "Collapse", under "Trajectories", we should give a "Samples" value quite the some as the "End Time", thus for an animation of 1024...
  12. S

    MakeMDL refuses to export animation

    Hi, without animation it is exported just fine... I 've also exported other scenes with animation, but something is goinf wrong with that... probably some kind od limitation was approached, I shall try to export with less polygons, or less frames, or I shall make it over!..:eek: I shall be...
  13. S

    MakeMDL refuses to export animation

    Hi, is there anybody could tell me the reason MakeMDL (F9) refuses to export my scene with the animation applied?
  14. S

    Bgl_tick18

    Hi, that looks like it works... I had just to write the values as 0002h instead of 2000h etc. Animation is a bit wird, but I will try differends, just to see what happends... if I will get something intresting I will post it... thanks Arno
  15. S

    Bgl_tick18

    Hi, I am attempting to create an animated flag, using one texture switching between differend areas of it... Using the timer BGL_TICK18 as Hellas_flag_MasterScale_1 label BGLCODE MATERIAL 0,0 ; <255,255,255,255> HELLAS.BMP;;; BGL_ZBIAS 1 IFMSK flag00, BGL_TICK18,0008h...
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