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Recent content by seippg

  1. seippg

    Can you read/write aircraft specific variables (LVARs and HVARS) through simconnect?

    Thanks. That looks like a better way to go for me.
  2. seippg

    Can you read/write aircraft specific variables (LVARs and HVARS) through simconnect?

    What the title says. I've been reading other threads and have seen folks told to use FUIPC but I'd rather do it without that. Thanks
  3. seippg

    Does Simconnect work with VS2022?

    I tried it with C# .net 6. Worked fine. The pinned example mentioned VS2019. Wasn't sure, maybe something had changed with VS2022. In any case, it works. Thanks!
  4. seippg

    Does Simconnect work with VS2022?

    What the title says. Gregg
  5. seippg

    XPlane G1000 - Any way to change altitude Alert

    I have a couple of airplanes that use the X-Plane G1000. Instead of the "1000 to go" alert happening at 1000 ft to go it happens between 100-200 ft. I'm wondering if there's a way to fix that (e.g. a setting in the G1000). Thanks!
  6. seippg

    Help with Substance Painter Exporting

    K...thank you! I'll give it a try.
  7. seippg

    Help with Substance Painter Exporting

    So, do you mark out faces (polygons) where the stamps go in blender to make them more accurate? I was thinking the scenery would be drawn more efficiently with fewer polygons.
  8. seippg

    Help with Substance Painter Exporting

    Interesting video. It's tempting to think about using decals for things like windows and doors. Normally, I'd make some cuts on a wall to show where to put them but that might make a building more complex than it needs to be. Using decals I could put it all on textures. The problem is...
  9. seippg

    Help with Substance Painter Exporting

    I'll have to learn how to adjust those bitmaps at some point. The 'S' is a bitmap itself. It's imported as a 'texture' and then I assigned it to 'Base Color' of the SP texture. I was about to just export everything and then use Photoshop to paint it on and I read the trick on a forum and...
  10. seippg

    Help with Substance Painter Exporting

    Finally, this is what I get in the XML file when I export (everything in the dialog is checked and filled out): Looks pretty blank and it doesn't Open as a Project in MSFS. I am wondering if I should copy an XML from one of the samples and try to use it. EDIT: Hmmm. So, studying the sample...
  11. seippg

    Help with Substance Painter Exporting

    Do you mean select the albedo in the drop down in the UV Editor? I got it working...with a caveat....(I deleted the contents of the Shader Editor for both materials, then set the MSFS plugin to "disabled" and back to "MSFS Standard". Then, at the top of the material, I clicked Use Nodes and...
  12. seippg

    Help with Substance Painter Exporting

    Thanks, yes. Done and fixed. Now I have the right set of images. Next step is to get the images to display in Blender. Here's the images...a simple sign. They look right. Next, here's what the sign looks like in Substance Painter... That looks pretty good. Lastly, though, here's what it...
  13. seippg

    Help with Substance Painter Exporting

    My brain is about fried with Substance Painter today. I finally got the textures exported but I see that it's exported Roughness and Metal as separate files. The MSFS plugin expects those to be combined into different colors of the same bitmap, right? I'm using an MSFS Export Template I got...
  14. seippg

    Texturing

    Interesting. I don't know how to use masks in SP yet. Yet. So, you can use masks instead of creating a separate window face in Blender?
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