• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by shushengerdai

  1. shushengerdai

    MSFS20 Why are some of the lines in the map crooked?

    Thank you very much for your reply. In 3ds max, this part is apply all transforms (location, scaling..) .
  2. shushengerdai

    MSFS20 Why are some of the lines in the map crooked?

    I am making a model for my airport. Everything is normal in 3ds max, and there is no problem with UV unwrapping. However, I found that some lines of the model map are crooked in the game. As shown in the picture, the lines in the red rectangle are crooked, and the lines pointed by the arrows are...
  3. shushengerdai

    MSFS20 How to add sounds to my airport?

    Thank you very much for your reply. I am trying to follow your tutorial now and will update you once I have made some progress.
  4. shushengerdai

    MSFS20 How to add sounds to my airport?

    Thank you very much for browsing my post. I want to add a broadcast sound to the terminal building in the airport which I am making. Moreover, when you are away from the terminal building, the broadcast sound will become smaller, which can make the game more realistic. I have the recording of...
  5. shushengerdai

    3DS Max How to make my model animation work in MSFS?

    I'm very sorry for replying you so late. Thank you very much, my friend. With your help, my escalator finally started moving. Wishing you all the best!
  6. shushengerdai

    3DS Max How to make my model animation work in MSFS?

    Thank you very much for your reply. I have attached the max file, could you please help me check it again. I changed the file names inside from Chinese to English, and I export it , but it still not moving. By the way, I still do not make and apply flight sim materials for this model, because I...
  7. shushengerdai

    3DS Max How to make my model animation work in MSFS?

    I have compressed and uploaded the 3dsmax model file, please help me to see what is going on. As shown in the screenshot below, we did see an error when exporting with Babylon File Exporter, "One or more anmimation group(s) is/are empty", I don't know what it mean. By the way, my 3dsmax version...
  8. shushengerdai

    3DS Max How to make my model animation work in MSFS?

    Thank you very much for your reply. I've keyframed the escalator in MAX and can see the steps move, but they don't move in the game.
  9. shushengerdai

    3DS Max How to make my model animation work in MSFS?

    Hell, guys! Now I've become adept at building static models. But I want to add some dynamic models to my MSFS airport, like the escalator I'm doing right now. I have made the steps of the escalator move in 3ds max, I just don't know how to let it move in MSFS. Although there are many tutorials...
  10. shushengerdai

    MSFS20 How to add lights for the model with 3ds max?

    It doesn't matter. I finally solved the lighting problem under your guidance. Thank you again!
  11. shushengerdai

    MSFS20 How to add lights for the model with 3ds max?

    Hello, my brother! I know how to make the light of the high pole light be seen at a far distance, someone told me how to do it. From my picture 1 shows that I can see the ramp lights at 15nm, which before I could only see it at 3nm. The principle is actually very simple: I compared the high pole...
  12. shushengerdai

    MSFS20 How to add lights for the model with 3ds max?

    Thank you very much for your reply. I know the "right row preset" can make my light will be seen in a far way, but it doesn't have the shape of the high pole light what I need. And I don't know how to use the VFX tool. I find the airport-nzqn-queenstown builded by Inibuilds, its lights just can...
  13. shushengerdai

    MSFS20 How to add lights for the model with 3ds max?

    Thank you my brother again! With your guidance, I finally got the effect what I want. I use emissive texture, ASOBO light and Airport preset/light row at the same time. This let it illuminate surrounding objects, and make it visible from far away, just like the picture 1 shows. But at the same...
  14. shushengerdai

    MSFS20 How to add lights for the model with 3ds max?

    Thank you, mamu! You've given me a great help! I followed your tutorial to get my obstacle light illuminate. As you know, just use the emissive texture is not bright enough. And use ASOBO light, it will disappear when you at a long distance, so I use the Airport preset/light row to make up for...
  15. shushengerdai

    MSFS20 How to add lights for the model with 3ds max?

    Thank you very much, my brother. With your guidance, the high-pole-light can illuminate the apron, just like the picture 1 shows. But I still have two questions. First, the red light which mean high-altitude obstacle on the top of the high-pole-light, it seems to only illuminate the surrounding...
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