• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by SPerx

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    MSFS20 Is it possible to create a building which doesn't 'leak' light inside?

    Can I just ask how you are making your buildings? Is each wall a plane which you place adjacent to the others? Or do you start with a cube and extrude faces? If the former then you would need absolute precision in aligning the abutting edges of the walls. There is a Blender fix: Imagine two...
  2. S

    Looking for new moderation help!

    Did my offer get seen? I PM'd Dick.
  3. S

    Material base color does not display in MSFS2020

    I concur with ExRyder. I discovereed ( the hard way ) that the Blender colours do not survive the export to MSFS2020. If you scroll down to MSFS Materials, select "Standard" and use their dialogue to configure your colour it will render as expected in the sim. Be aware however that occasionally...
  4. S

    taxiway signs detail map

    Not sure you will be able to get that unless you can deal with the airport management and get their schematic drawing. However, you should be able to get the airport map with the taxi-ways etc annotated, then I am afraid it is down to you to work out what signs go where. That said, do you really...
  5. S

    SDK MSFS2020 SDK - Scenery Tiles Compilation Error Message

    Thank you, its now fixed. Finger trouble on my part, again .........................
  6. S

    SDK MSFS2020 SDK - Scenery Tiles Compilation Error Message

    I am working on a new set of scenery tiles using Dick's very helpful template and batch file from a while back. It has worked successfully for me in three projects. However, I am now getting a compilation error which I do not understand as I have cloned the working Package Sources files. Here...
  7. S

    Fuel always full

    Would saving a .flt with the desired configuration work - accepting that it will always be at the same location?
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    Proximity Rectangle Dimensions

    Thanks for that. I think I may have got a handle on how these things work. The following code is an extract from my use of MAMU's animation triggered by proximity scenarii source which he shared a while ago. I was wanting to tighten the detection rectangle for an animated HAS so that it still...
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    Proximity Rectangle Dimensions

    Does anybody understand how the x,y,z dimensions of a proximity rectangle actually function? I understand that rather counter-intuitively the “y” axis is vertical , ( z axis everywhere else); but I am struggling to size the rectangle. I want to limit the size so that I can taxi past a HAS with...
  10. S

    SDK SimObjects!

    If you search these forums you will find extensive support on this very topic. Try searching with the key word "behaviours" and / or "seasons."
  11. S

    Blender [2020] What is wrong with this object? Solved (I hope)

    Ah. There you have the advantage over me as I am at the very basic level of being happy to produce a structure which sits on an airfield. Collisions are way beyond me. TBH I thought Blemder 3.4 was the only version with a viable exporter. Anyway, let us know if the issue was with materials. One...
  12. S

    Blender [2020] What is wrong with this object? Solved (I hope)

    Sorry, I was lazy - textures are "brown_planks_03_diff_4k_brown2.jpg" and "concrete tiles rotated_DARKER.jpg" Material 002 and Material 005 show as "Invisible" in MSFS Material Parameters
  13. S

    Blender [2020] What is wrong with this object? Solved (I hope)

    I had a quick look at your materials. One of the textures shows as a .jpg format file, which in my experience Blender does not handle. Another has its properties in MSFS showing as "Invisible." When I changed all the materials to simple MSFS colours, it all rendered ok, suggesting to me that...
  14. S

    MSFS20 Triggering Hangar door animation in SimObject by distance?

    Sorry for the delayed respons - I have been out of the loop for a while. In short, no I did not manage to find a fix.
  15. S

    Object invisible fs2020

    Hi, first off, do you get all three files for your oject: .gltf; .bin; and .xml. If not you need to check your exporter settings and selections. If you do, then check the scaling of your object in Blender. Lastly, check that your .png texture has dimensions to a power of 2. It does not have to...
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