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Recent content by Stefano_1990

  1. Stefano_1990

    3DS Max - multiple objects into 1 UVmap

    I tried everything... i am seriously getting frustrated here seems like i am some kind of an idiot... :/ Thats how it looks when i export it and look at it in flightsim. And these are pretty much all the settings i have set in my 3ds max: Please guys help me, its really frustrating...
  2. Stefano_1990

    3DS Max - multiple objects into 1 UVmap

    Ok thanks. I'll mess around with the texture more later. Now i have to texture the second terminal. here a little render in case you are interessted: Regards, Stefano
  3. Stefano_1990

    3DS Max - multiple objects into 1 UVmap

    I think the problem is the path exported within the MDL file out of Max. I tried to change the name, put it as DDS instead of BMP, placed BMPs in every possible folder i could think of. But it just appears white or green depending on what color i set the diffuse color. Please help me.. ;)...
  4. Stefano_1990

    3DS Max - multiple objects into 1 UVmap

    Ok i got everything working now, and i have everything textured. I was also able to put it into the flightsim, but there the whole thing was just green. I guess the texture doesnt get mapped onto the model. Where is the error? BGL file, .x file, texture(BMP or DDS?) or the MDL file...
  5. Stefano_1990

    Texture quality

    @pakMac: The texture has to be the multiple of "2" 2^3 = 8 :) @Threadstarter: I dont know too much about design for FSX yet, and probably you did it like that. But i would do it in that way: Regards, Stefano
  6. Stefano_1990

    3DS Max - multiple objects into 1 UVmap

    Hi everybody I'm sorry i tried to use the search but the keywords "uv map", uv map, "UV" all didnt work simply because the search deletes the UV away because it says its to short :( So sorry to bother you with a question which might have been asked 1000 times before. I am trying to build a...
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