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Recent content by tylerpilot

  1. tylerpilot

    MSFS SDK Ground Services New Airport

    Yeah you're right—I tried it and that does not appear to be functional at the moment. I think the marshaller is always supposed to come with the gate, so my guess would be it's positioned inside a terminal building which is why you can't see it. Maybe moving the gate backwards a bit could help.
  2. tylerpilot

    Hiding Aprons etc while placing buildings

    Unchecking "Draw surface" under the apron properties should do it.
  3. tylerpilot

    MSFS Polygon covers runway

    It may not be the proper way to do it, but I just use aprons and apply a default grass material instead of using a textured polygon. I find polygons are just too much trouble and often don't work correctly, so I avoid using them if possible.
  4. tylerpilot

    MSFS SDK Ground Services New Airport

    Not sure on that one, but my only guess would be if you set the copilot to manage radios under the AI control menu, perhaps they automatically call in a jetway? If you do find out what's causing the jetway to connect like that, I would be interested to know what causes it. For the mashaller, I...
  5. tylerpilot

    packagetool.exe help !!!

    I know how to skip the intros for the MS store version of the simulator (not sure how to for the Steam version though). If you right click on your desktop, go to New->Shortcut. Enter this for the location of the shortcut: C:\Windows\System32\cmd.exe /C start...
  6. tylerpilot

    MSFS SDK Ground Services New Airport

    Hmmm yeah, I would check to make sure the runway start position is in the proper place. If I remember correctly, you can edit the start position under the runway properties. If the blue arrows still have that behavior, it's probably a bug with the sim so I wouldn't worry about it. That would be...
  7. tylerpilot

    MSFS SDK Ground Services New Airport

    Glad I can help!
  8. tylerpilot

    MSFS SDK Ground Services New Airport

    Glad to hear you go the fuel truck working 😁 I do not believe it's possible to make a VOR at the moment (I could not find any info about it either), but I could be wrong. There are still some features the SDK does not have functionality for yet. Hopefully they continue to update it for us...
  9. tylerpilot

    MSFS SDK Ground Services New Airport

    Yep, that's correct. You can also connect a vehicle parking directly to a taxiway if you want, without using the vehicle road. As long as there is a path that eventually leads to a gate, the truck will use that.
  10. tylerpilot

    MSFS SDK Ground Services New Airport

    The fuel truck will spawn in a vehicle parking. Sorry, I should have been more clear with that. The fuel truck is the only ground vehicle that requires a vehicle parking, which needs to have a defined path to the gates. So you want to connect the vehicle parking to a vehicle road, then connect...
  11. tylerpilot

    MSFS SDK Ground Services New Airport

    You won't need to inset any ground vehicles, they will naturally spawn with the gate. You won't see them until you're at the gate and request them from the ATC menu, under ground services.
  12. tylerpilot

    MSFS Jetway livery repaint

    I am wondering this too. Perhaps it's possible to make a copy of the entire jetway model and simply change the textures?
  13. tylerpilot

    Boarding Stairs (gates simobject) keep moving downhill

    Boarding stairs don't need to be connected or added anywhere else in the scenery once you make a RAMP_GA_LARGE. You won't see the boarding stairs until you build the scenery, reopen the simulator, and start a flight at that gate. In the ATC menu, under ground services, there should be an option...
  14. tylerpilot

    Boarding Stairs (gates simobject) keep moving downhill

    I've noticed this too. I'm not really sure why it does this. If it helps, to make a gate that doesn't require a simobject, change the type to one of the RAMP_GA options. If you want a gate that allows the user to call boarding stairs to the aircraft, make the type a RAMP_GA_LARGE.
  15. tylerpilot

    Model Issues Again!

    Not sure if this helps, but the model build process seems very inconsistent. Sometimes I can simply close and reopen a project and the new models will show up, other times I have to completely close the simulator and reopen to see them appear on the list.
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