• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by xbuddy

  1. xbuddy

    Værøy (ENVY)

    Loves the island, can't imagine how you to make it.
  2. xbuddy

    King Abdolaziz International Airport-Saudi arabia

    nice, better you apply the textures, because it will help the model to more realistics :) keep up the good work!
  3. xbuddy

    LOD and drawing distance

    wah, thanks a lot, now I understand. fusion between LOD and DrawCalls. vehicles, trees, taxiways, taxilines, taxilights --> DrawCalls so LOD still can be applied to building.
  4. xbuddy

    LOD and drawing distance

    means "Draw Calls" ? , I still using LOD's in my FSX, is there any method to apply something like LOD do?
  5. xbuddy

    FSXA Custom Made ALSF2 light

    PM me too.... :D
  6. xbuddy

    Effects cause fps drop?

    Nice tutorial :cool: have you test if the day weather is low-visibility? the light is on/not?
  7. xbuddy

    Detailed textures and rain effects on runways

    how do you make a sloped runway? :D
  8. xbuddy

    FSX jetways with transparent windows

    Yes, it works :D many thanks Darren.
  9. xbuddy

    FSXA ฺBangkok Airports from A_A Sceneries

    "Specular light from the glass concourse. " I remember this terminal is transparent building, can you zoom it? :D
  10. xbuddy

    Thank you Arno

    Thank you Arno... every time we convert a model to FS, mcx always show us whether we have got permission from author for convert copyrighted the model. so... if we using this tools, I am sure many of us use this tools to produce a payware sceneries, don't forget credit to Arno :D
  11. xbuddy

    Detailed textures and rain effects on runways

    Nice :greenflag:wizard:
  12. xbuddy

    Object disappears

    sometimes this happen to me too... :( can we use hierarchy tool then 'center to object' rather than create a bounding box? :D or separate a terminal with pieces of bgl?
  13. xbuddy

    FSXA Fragmented Uv_Unwrap

    usually I use collada(*dae) object to remove the mini polygon. when download from warehouse sketchup, pick *.kmz file then remane to *.zip extract the *.dae only and convert with modelconverterx into *.3ds :p
  14. xbuddy

    ICAO Runway Number Font

    thanks mate!
  15. xbuddy

    Taxi light

    wow... this is what I am looking for :D many thanks jtanabodee
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