The 3ds-Max to fs9 maxscript utility allows you to export 3d objects from 3ds-Max to the 'Microsoft Flight Simulator 2004' directX x file format. The 'x' file exported from 3ds-Max can then be converted to fs-2004 'mdl' model using the fs-2004 MakeMDL SDK, either as a scenery or aircraft object.
The 3ds-Max to fs9 maxscript utility acts as an alternative to the fs-2004 Gmax gamepack SDK mdl-exporter but with added support for exporting custom normals.
The utility works with 3ds-Max version 2008 and above.
Data supported for export
The 3ds-Max to fs9 maxscript utility acts as an alternative to the fs-2004 Gmax gamepack SDK mdl-exporter but with added support for exporting custom normals.
The utility works with 3ds-Max version 2008 and above.
Data supported for export
- Mesh geometry
- UVs (channel-1)
- Materials (standard and multi-material)
- Animations (position and rotation)
- Custom part attachments (set using the fs-2004 'Gmax gamepack SDK' attach-tool)
- Custom face vertex-normals