• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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Autogen SDK 1.0

Through the use of automatically generated (autogen) scenery, Microsoft Flight Simulator 2004 displays buildings and vegetation throughout the simulated world. Flight Simulator 2004 creates and displays this scenery at runtime using one of two methods: a lookup table or handcrafted texture annotations that specify footprints for the objects. To define the appearance of both the buildings and vegetation that are generated, autogen uses texture sheets.

The Autogen Annotation tool enables you to edit or create annotation files for both generic and unique terrain textures. This tool opens .bmp files and allows you to place footprints for objects on the image file and to set certain properties for those footprints. Autogen then uses the annotation files to display 3-D objects (buildings and vegetation). No prior programming experience is needed to use this tool.
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