The FSX SDK has always provided us with an excellent Gmax scene to illustrate the usage of Gmax's FSX tools through the DC-3 model which is in the sim by default. For those who choose to use Blender as their 3D studio of choice I therefore took the effort of putting together a Blender file containing, at this point, parts of that model (exterior only at the moment). Material settings, UV unwraps, texture settings, animations, effects, etc. are all included and can be studied within the Blender program.