CONTENTS:
Examples of the 3D Ramp and Street lights used at 33MO - Leaming Field project.
.mdl files
.bgl (library of all .mdl files)
.gmax (source files for each .mdl)
all required textures as .dds (DXT5) files
The source file 400_foot_square_groundsplash.gmax should make things more clear, as you will see how I have created multiple, layered polygons, and used a slightly unusual twist to the FSX Material settings.
Note that the first (Parent) layer is 0.25" above the surface to prevent flickering (Z-Bias fighting), and the topmost layer has been rotated 2.5º up from the edge closest to the pole. This last layer is what illuminates any other objects in the scene.
Examples of the 3D Ramp and Street lights used at 33MO - Leaming Field project.
.mdl files
.bgl (library of all .mdl files)
.gmax (source files for each .mdl)
all required textures as .dds (DXT5) files
The source file 400_foot_square_groundsplash.gmax should make things more clear, as you will see how I have created multiple, layered polygons, and used a slightly unusual twist to the FSX Material settings.
Note that the first (Parent) layer is 0.25" above the surface to prevent flickering (Z-Bias fighting), and the topmost layer has been rotated 2.5º up from the edge closest to the pole. This last layer is what illuminates any other objects in the scene.