• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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Static Aircraft .mdl Maker 2.2.10.0

Tired of having to program AI (and suffer the overhead) just to have some "eye candy" sitting around your airport. No more! Static Aircraft .mdl Maker ("SAMM") will convert just about any Microsoft Flight Simulator or Lockheed Martin Prepar3D (Collectively "FlightSim") flyable or AI aircraft into a FS9, FSX oe P3D scenery model. Just "point" SAMM to the aircraft you wish to convert, decide where to save the scenery file and, presto, "eye candy".

Version 2 of SAMM (Latest Release from the menu to the left):

creates static models of FS8, FS9, FSX and P3D aircraft (the latter two require the applicable SDK be installed),
has an integrated model viewer,
converts static models of FlightSim version aircraft for use with any other version (requires access to the SDKs),
supports a number of texture processing features utilizing Martin Wright's graphics processing .dlls if installed,
allows custom shadow generation to minimize FPS impact, and
supports local libraries of aircraft.
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gadgets
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