• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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Terrain Sculptor Pro

Terrain Sculptor Pro (TS Pro) is a utility to assist you in creating undulations in and otherwise making your Microsoft Flight Simulator and Lockheed Martin Prepar3D (collectively "FlightSim") terrain near your airport (or anywhere else) more representative of the real world. While other more-general-purpose tools, such as sBuilder and sBuilderX also do some of this, TS Pro's user interface is tailored for these specific functions and much of the "grunt-work" required by those other tools is done for you. Instead of requiring you to draw every sloped poly individually, TS Pro allows you to place a single node where the polys will intersect and to specify the elevation of this point. And, instead of hand-crafting individual blending triangles to mate with the existing mesh, Terrain Sculptor slews the user aircraft along a boundary you specify (with a few points), recording the mesh elevation and automatically creating these blend triangles for you.

But, that's not all. Terrain Sculptor Pro reads TDF, LWM and CVX terrain .bgls as well as .sbx files generated by sBuilder and sBuilder. Of course, you can also start terrain projects from scratch either by specifying a lat/lon position or identifying an airport .bgl. In the latter case, the project opens with an image of the airport in the background. TS Pro allows you to define and manipulate any valid FS9, FSX or P3D terrain element and compiles any set of terrain element for either FS9 or FSX, substituting equivalent terrrain elements as necessary.
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