• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

  1. D

    P3D v4 UGKO - Kutaisi International Airport - Georgia

    Any updates on this scenery? I was looking forward to it but seems to be forgotten.
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    Sevilla-2015 (LEZL) WIP

    Is the project still up? Any info about possibily of purchase?
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    P3D v5 How low poly should model be.

    I'm talking here about terminals/buildings. What amount of details I can include without performance loses later in sim. Should effects like window frames be done on texture layer? How about airport objects/vehicles. ie. lamps, free standing gpu's, etc How is moddeling in v5 different (in...
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    P3D v5 How do I create texture?

    As in topic. How do I create textures for my model. To be specific airport terminal model. Should I take real photos and then process them in photoshop? Or should I create texture by myself. I'm talking here about things like windows, walls (tiling on walls) etc. Here's is an example of texture...
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    MSFS What is the correct way to create normal maps?

    From texture using only PS. What I'm trying to do is to make an aircraft model look more realistic. This includes some sort of bumps/cuts on fuselage. open photo in new card to zoom in
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    MSFS What is the correct way to create normal maps?

    What is the correct way to create normal maps? The plugin recommended in SDK works only with CS6. Right now I'm using tangent map option delivered with nvidia texture tool exporter but it has few cons. The bulit in normal map generator in PS doesn't work good either.