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Search results

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    FSX There are no 3d objects when creating approach lights.

    Is the English version of Windows for development or FSX? Which version of FSX did you use for the tests? In early versions (without service packs), there were almost no problems with scenerys FS9. With the advent of SP1, the simulator has become completely different. I have FSX SP2.
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    FSX There are no 3d objects when creating approach lights.

    You are absolutely right! I use the Russian version of Windows, the scene is created for FSX,
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    FSX There are no 3d objects when creating approach lights.

    There are no changes... I even deleted flatten.
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    FSX There are no 3d objects when creating approach lights.

    Started over... I cleared all the project lights, created approach lights using the CALVERT template. Posts and heads are missing. In addition, there are problems with BGL lights - they disappear against the background of the aircraft. However, this happens with all transparent FS9 objects if...
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    FSX There are no 3d objects when creating approach lights.

    I have placed the objects. I manually added objects to XML using AFLT coordinates and compiled it with a compiler for FSX, I had to create 4 heeds variants in GMAX with different offsets from the installation point.
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    FSX There are no 3d objects when creating approach lights.

    AFLT Project folder for this airport and the airport .bgl file
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    FSX There are no 3d objects when creating approach lights.

    There is no 3d objects. I tried it in the default Tiksi (UEST) - there are also no posts and heads.
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    FSX There are no 3d objects when creating approach lights.

    The placement data for Approach_T_Post.mdl and Approach_T_Head_X_x_X.mdl do not appear in AFLT_Bases_9.xml and AFLT_Bases_9.bgl, the models themselves are present in bgl. AFLT_Lights_9 are compiled correctly. AFLT 4.5.2.14
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