• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. C

    Airport apron surface

    Looks like this may not be possible with ADE. Currently, my apron is asphalt but it needs to be concrete and correct me if I'm wrong, concrete has a lower layer number than asphalt In ADE. I imagine that the only way around this problem is to delete the apron as it is but thought I would...
  2. C

    FSXA Landclass over default scenery problem

    I've eliminated the "road".......Poly/Exclude Specific/Utility 1 removed it. Sure looked likes a road to me but I noticed a single power pylon in the distance and the Utility exclude did the job.
  3. C

    FSXA Landclass over default scenery problem

    Thanks for taking the trouble to reply, Ed. Am I right in thinking that a small triangular polygon that intersects the road would be sufficient or does the whole length of the road need to be covered?
  4. C

    FSXA Landclass over default scenery problem

    I have been unable to cover this default road in ADE. The dark green area is Landclass-"Evergreen Tree Crop" but no matter what landclass I put there, this road shows through. I've used a Poly-Exclude roads and also a Poly-Airport Background-Mask Class Map but no luck. I have just about...
  5. C

    Airport apron surface

    Is there any way in ADE to achieve this kind of surface for the airport apron I.e. the large concrete squares?
  6. C

    Editing vector points in ADE?

    I drew a coastline using the vector tool in ADE a few days ago. I then fine tuned it by moving a few of the vector points and then saved the project. A few days later, I've noticed a few points are still a bit off but now I can't move them. The points aren't green and the vector isn't locked. If...
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    FSXA At my wit's end...

    An update to this post....perseverance finally paid off and I've successfully achieved everything I set out to do. I finally understand ADE now although I struggled big time in knowing which polygon attributes to use for a certain result. Still do to a lesser extent.... But I got there so just...
  8. C

    FSXA At my wit's end...

    I've made a lot of progress now. I managed to remove the seaward runway and the land that it is built on, modify the coastline using ADE and everything has compiled nicely. I've hit a brick wall on the final edit, however. As you can see in the picture, there remains an outline of where that...
  9. C

    FSXA At my wit's end...

    Think I found the issue...I had a SDK folder within the main SDK folder, so two SDK folders and yes, ADE was pointing to the internal one. Fixed that. But no compile errors now, all green. Ran a test on a remote airfield in Congo and removed a couple of backed up minor taxi ways and it worked...
  10. C

    FSXA At my wit's end...

    Thank you Tom. I took Jon's advice and installed the P3D v1.4 SDK file without issue. However, as soon as I load any airport into ADE, the Issue Manager turns red before I do anything. The 'Issues Found' states "Your BGL Compiler will not compile properly. Update to at least SP1a." So that's...
  11. C

    FSXA At my wit's end...

    I've installed the p3d sdk exe file. In ADE, I now have a green TEST icon instead of red which is great to see. I'll work on some obscure airport on another continent as a guinea-pig test and see how that goes. I only use the one airport in FSX so don't want to make a mess of it. Will try to...
  12. C

    FSXA At my wit's end...

    Thank you Jon. I've downloaded the exe file and will install it.
  13. C

    FSXA At my wit's end...

    I have FSUIPC showing under the FSX add-ons tab but opening it up, I notice it says it is unregistered. That's because FSX and all it's components have never been on an on-line PC due to the very problematic Windows 10 auto updates that have plagued me so that's probably why this is showing.
  14. C

    FSXA At my wit's end...

    Hi Tom, these three screenshots show the error messages I see when I go to compile the changes. My FSX pc is not online due to Windows 10 updates messing everything around. Regarding the update "SP1a", is that something I can download from another pc and then put it on a USB and install to the...
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    FSXA At my wit's end...

    Hi Tom, it's 1.78
  16. C

    FSXA At my wit's end...

    Thank you Tom for your reply. I've tried everything over the last year. There are three other runways. All I want to do is turn your screenshot into my attached one where the runway and land are gone so the coastline is basically straight south to north. That's it. Thank you for your help.
  17. C

    FSXA At my wit's end...

    Please could someone help me with this problem? I've tried unsuccessfully for over a year now trying to remove a runway from a stock airport but I just get nowhere....ADE always shows an error message when I try to compile after highlighting and deleting the runway. All I want to do is remove a...
  18. C

    FSX FSX custom cameras limit?

    Good question...I've been working on a video of 1960s aircraft that all fly in and out of one airport...Beirut. The cameras are located on both sides of the four runways every 200 metres or so, taxiways and apron. It soon adds up but it allows me to switch to good camera locations very quickly.
  19. C

    FSX FSX custom cameras limit?

    Hi, not sure if this is the right forum...I was wondering if anyone knows if there is a limit to the number of custom cameras that FSX can handle. I make my own and have 113 custom cameras that show fine. I made another 25 this morning but only half of these new ones are showing in FSX. I...
  20. C

    Lower default airport altitude

    Thank you Tom. I will have a go!!
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