• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. O

    Is there anyway to download or acquire any of the project Africa countries? Thanks.

    Is there anyway to download or acquire any of the project Africa countries? Thanks.
  2. O

    Auto door lock

    Yes, copied Roman's code but was still getting the jittering. Remember at the time his code worked better than mine because the door on my version would not auto close at 70knots, but his did. After getting the jittering again, then tried the 99&gt which would not jitter but the door would...
  3. O

    Auto door lock

    Yes, thanks for the code and all these great ideas and advice. Wouldn't have a clue otherwise. Where could the MakeMDL.parts.xml be found? Have located the Modeldef.xml in the SDK. Found these lines for a door or canopy, but not sure that is what you're referring to: <PartInfo>...
  4. O

    Auto door lock

    Thanks Anthony, yes it constantly jitters and never closes unless I set the value to virtually fully open. Not familiar with how Sim Connect works. With the door start animating 30th-40th keyframe, where would you adjust this value? Is it the Exit_rate in the aircraft.cfg?
  5. O

    Auto door lock

    Roman, think this is very close to working Roman. When using the "...0.01 &gt" (or other small percentage number) the door jitters. Starts to close then tries to open again. If using 99&gt once the door is fully open it will close. But it is still possible to reopen in flight. So the...
  6. O

    Auto door lock

    Looking to create a gauge to prevent opening the two main doors while in flight or greater than 70 knots on the ground. Tried this which will shut the door in flight once the door is fully open, but would like to keep it from opening at all. <Element> <Select> <Value> (A:SIM...
  7. O

    Auto-rudder - Rudder Authority

    Using <Click Event="AUTORUDDER_TOGGLE"/> instead solved the problem. Thanks again!
  8. O

    Fuel dump and burn

    Thanks Roman for that code. Work perfect now! Yes, the smoke control worked great, and just trying to add this gauge to the Virtavia version of the F-111. Minor update, but a bit more realistic than punching an extra key to get the effect to kick in.
  9. O

    Fuel dump and burn

    Trying to create a gauge to activate a fuel dump and burn effect on condition of the fuel dump being activated and the afterburners engaged. Did this code which will turn on the effect. (A:Turb eng1 n2, percent) 99 &gt; { 1 (L:Fuel_Dump, bool) } ! and and @SMK_CTRL(2) However, once the effect...
  10. O

    Auto-rudder - Rudder Authority

    Trying to make a 2D Rudder Authority panel. The switch in the aircraft works very similar to the auto-rudder system. Did the code and a .bmp for the panel and switches. Only trouble is that the on/off switch on the panel does not have any effect when clicked on. However, if using the...
  11. O

    Door sounds

    Hi Rob, This worked great. Just reworked it so the cockpit view opens when the door closes and the internal sound engine plays. Then when the door is opened, the cockpit view panel is closed so the external sound engine plays. <Gauge Name="Canopy Door Cockpit Panel" Version="1.0">...
  12. O

    Door sounds

    Hi Rob, this worked great. All set and thanks for the help! Was trying to make a gauge to open a cockpit view based on the position of the door being open or close. Will use this to control the interior or exterior sound set. Tried this and manage to get the view to open, but it constantly...
  13. O

    Door sounds

    Yes, it is slightly different when opening. Opening sequence is: Door Latch unlocked -> Gas Strut -> Door fully open sounds Closing sequence is: Gas Strut -> Door closed sound -> Door Latch locked Your explanation makes sense and is a good idea. I can rework the audio files with maybe a...
  14. O

    Door sounds

    Rob this works great and works even better with the visual model! Opening phase order works perfectly for this model. Is there a way to rearrange the code for the looping order of closing phase? The door uses a gas strut. So on the way down, hear the gas strut first before the thud of the...
  15. O

    Door sounds

    Yes, different sound for both opening and closing. Updated the exit rates to match the length of play for each door. So now the doors and audio clip time well together. Happens pretty quick that visually/audibly doesn't seem to be a big disconnect with the unlatching and latching of the...
  16. O

    Door sounds

    Rob that worked awesome! Can the code be modded to add a separate door closed sound as well? Thanks!
  17. O

    Door sounds

    Trying to make custom sounds for each of the four doors. Using the code below works on the main door using the shift+E. Just wondering if there is any way to select or specify a door with the "TOGGLE_AIRCRAFT_EXIT"? <Gauge Name="KeyEvent_Door_Sounds.xml" Version="1.0"> <Comment> </Comment>...
  18. O

    Canopy Door Gauge?

    Have been able to open a new panel view using a similar code. Anyone know if there is a way to add a cockpit camera view to the panel.cfg? If it is think this will work. And we may be able to set size and think make it transparent with the alpha. <Gauge Name="Canopy Door Cockpit Panel"...
  19. O

    Canopy Door Gauge?

    My mistake. Reviewed my panel.cfg entry and of course did something stupid - gauge was set to 00 and out of order. Fixed that and tried again. So what happens is if another view is selected and the door is opened, it will pull the main view back to the pilot seat of the virtual cockpit. Can...
  20. O

    Canopy Door Gauge?

    Thanks tried the code. Still no luck in opening up a window. Any other ideas?
Top