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Search results

  1. Nervegas

    Spot light shines through geometry

    Unfortunately I was never able to get arrays or instancing to work with lights, I believe its a limitation in how gltf's are exported that each light needs its own origin. I just setup the parent lights how I wanted and then copied them across to every lamp. For these lamps their origin is...
  2. Nervegas

    MSFS Ground Decals

    Unless there is some need to alter the rain/snow fx on the ground texture, using the material parameters will save on draw calls and vram usage.
  3. Nervegas

    strange baked maps in Adobe Substance 3d

    It would be in the UV menu options in Blender, and the vertex colors are in the data tab on the right side.
  4. Nervegas

    strange baked maps in Adobe Substance 3d

    Do you have any vertex colors set or UV seams set to be visible?
  5. Nervegas

    MSFS Why Substance Painter for aircraft development?

    I use it as the primary tool in my texturing workflow for aircraft, and a lot of buildings and static landmarks as well. Youre asking a very broad question, SP has a lot of useful tools from smart materials and anchor points to things like using the edges of the UV islands to create a mask to...
  6. Nervegas

    MSFS Parllax mapping. 3ds Max

    For anyone that comes across this when searching for an answer in the future, its related to the offset for when the emis texture will appear at night rather than all at once when the day/night cycle rolls over. The opacity % is related to that time offset in some number of units.
  7. Nervegas

    simObject controlled with a Scenarii xml not snapping to ground reliably

    I was having this same issue with mine not applying the scaling from the scenery editor and occasionally floating etc. It will sometimes fix itself, sometimes not. I haven't had it happen with a fully exported package in the regular community folder though. Is this something asobo are aware of?
  8. Nervegas

    MSFS KVGT - North Las Vegas Airport

    Made significant progress on the tower, its nearly ready for final LOD optimization and export for the airport. Up next is the Westwind Drive-In movie theater (with movies playing at dusk-2am).
  9. Nervegas

    MSFS KTTD Troutdale-Portland

    Looking good Rick, adding this to the library 👍
  10. Nervegas

    MSFS KVGT - North Las Vegas Airport

    Well fresh off of the V1 release of my hangar project, its time to tackle something a bit larger. Just in time for F1, I am doing a complete overhaul of KVGT - North Las Vegas and some of the surrounding landmarks. Obligatory Tower picture. North Las Vegas Airport (IATA: VGT, ICAO: KVGT, FAA...
  11. Nervegas

    MSFS Excluding rain/snow from open hangar interior

    Thats looking really good Iron! My only suggestion would be to tone down the brightness on those lamps, they dont need an emissive texture. In my example below, I put a 12W 'spot' and 2W 'point' light inside the light-well of the lamp, just play with the angle etc of the spot light to adjust it...
  12. Nervegas

    MSFS Excluding rain/snow from open hangar interior

    Its likely related to the way rain effect maps are layered, it isn't using the occluder. You could try a "false floor" where the floor of the hangar is actually part of the scenery mesh, but is just slightly +z offset from where the ground polys are. That may get it ignored by the rain map.
  13. Nervegas

    KIYK - Inyokern/China Lake

    V1 is here! I would love some feedback from the dev community, I also have a direct google drive link available for anyone that doesnt wish to use FS.to, it should also be up on flyaway at some point soon. https://flightsim.to/file/51542/gravricks-hangar-kodiak-hangar-kiyk-inyokern-ca
  14. Nervegas

    KIYK - Inyokern/China Lake

    We have animated doors finally! Working on a possible proximity trigger, just needs colliders and LOD optimization and V 1.0 will be ready for release.
  15. Nervegas

    MSFS MSFS Asobo Official Blender exporter

    The official exporter only works with the 3.3 LTS release. Also try using the latest LTS release version which should be 3.3.4, not 3.3.0 which may be the source of the script throwing those errors, I am using the newest export release with the 3.3 LTS release on steam and have not had this...
  16. Nervegas

    Spot light shines through geometry

    I used a 12W 'spot' light and a 1.5W 'point' light per lamp in the hangar for this exact problem. Very low power point lights do not seem to have nearly as much of the light leak issue so I use them to provide ambient illumination and to give emissives a colored light cast.
  17. Nervegas

    KIYK - Inyokern/China Lake

    If anyone is interested in trying the alpha version, I have a package link ready to go, I would love to get some feedback from the dev community. Its relatively lightweight as is but has no LOD optimization yet and the doors dont move. I added in a few asobo default props as setholders, but...
  18. Nervegas

    KIYK - Inyokern/China Lake

    Yessir, eventually I'll be re modeling the entire airport. The plan is to have 100% custom props and textures for everything along with better ground polys, terrain and markings.
  19. Nervegas

    KIYK - Inyokern/China Lake

  20. Nervegas

    KIYK - Inyokern/China Lake

    Now with 100% more Com Truise P51! The initial texturing pass is done, and the first interior prop added. Needs the emissive windows, more interior props, some FAA beacons on the tops masts, and the automated hangar doors. V1 will be ready Soon.
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