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Search results

  1. S

    MSFS Possible help with isolated parking TropicalSim TNCC

    Well, it seems that Umberto from FSDT gave me the golden tip. The problem was that MSFS was still looking at the original BGL or NaviGraph BGL. I wasn't sure because the in game MSFS Debug text is SO small at 4K. However, the Draw Debug feature on the link he posted clearly showed that the...
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    MSFS Possible help with isolated parking TropicalSim TNCC

    Hello Jay, wow! A lot of information to digest and a little over my level of experience. I'll read up and see how far I get with it. Thanks for your input.
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    MSFS Possible help with isolated parking TropicalSim TNCC

    Hello experts, I have picked up this project again and tried to fix some isolated parking spots at the 3rd party airport. Unfortunately to no avail. ScruffyDuck was kind enough to fix an issue which prevented me from opening/starting the project. In the mean time I have worked to create paths...
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    No markings secondary runway

    Hello guys, for personal use, I have decided to add the 4th runway to Incheon. It is basically the way I want it to be. However, for some reason runway 34L does not show any runway markings. It does show them in ADE, but not in SIM. 16R is the primary and 34L the secondary. Am I forgetting...
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    MSFS HotFix 5 error when starting a project from BGL

    @B757200 Bon dia, due to work and family, I have had to stop work on it. I will continue work probably a bit in December and after that mid-January. I have already managed to build the service roads and parking spots. However, there are some things in MSFS I still need to figure out, namely; -...
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    MSFS HotFix 5 error when starting a project from BGL

    Wow, thanks !!! I'll start on it now ;-)
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    MSFS HotFix 5 error when starting a project from BGL

    More than I could have hoped for. Waiting patiently. Thanks Jon
  8. S

    MSFS HotFix 5 error when starting a project from BGL

    Hello Jon, this is the BGL file in question. From TropicalSim Curacao - TNCC addon for for MSFS. Thanks in advance for your time !
  9. S

    MSFS HotFix 5 error when starting a project from BGL

    Hello, in trying to open a BGL for the first time to edit parking stand numbers and types, I get the following error. I have tried to send a log via the application, but because I believe it is the first time I am trying to load the airport, I get an error message that it can not send the log...
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    P3D v5 Ground Poly's disappeared

    Thanks gadgets, Since that anomaly only appeared when ground poly’s were used on 2 occasions at the far runway end, I changed one to an apron poly and the chevrons to a library object. Eliminating the the need for the flatten poly. But I’ll keep your advice in the pocket for future endeavors.
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    P3D v5 Ground Poly's disappeared

    ;) Thanks Tom ...
  12. S

    P3D v5 Ground Poly's disappeared

    An update to my project. I am finishing up most of the tiny tidy ups, but basically it is done, and I'm very happy with the results. I have thrown a hail Mary and just drew a giant triangle flatten and compiled it with a 7mm offset. And it worked !!! However you will see where the flatten shape...
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    P3D v5 Ground Poly's disappeared

    Don, thanks again for all the help. I will go over the whole airport again. Maybe try a simple flatten over the stock airport to see its effectiveness in my system. I just noticed that my SDK version does not match the version of my PV5 (I believe 2 hot fixes earlier) don't know if that has...
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    P3D v5 Ground Poly's disappeared

    Hi Don, so I have placed a flatten in version 4 of my .ad4. And I got no change to the GP issue. However .... I have narrowed it down to what the problem is. For me at least. Apparently my setup does not like the GP's located adjacent to intersection "C". As soon as I remove these 3 polys, the...
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    P3D v5 Ground Poly's disappeared

    Unfortunately a flatten at ARP elevation did not solve it for me :-( When you add the scenery to P3D, are you creating a folder and then adding all 3 BGL's to one folder and all 6 or 7 textures to a texture folder and adding it inside the library? That is how I do it. In any case, I will try to...
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    P3D v5 Ground Poly's disappeared

    So strange. I can see them in v2 but not v3. I'll try a flatten. Do you suggest, flatten only? Or any of the other options like masks etc?
  17. S

    P3D v5 Ground Poly's disappeared

    Hello again, here is what I tried since my post. It really bothered me that v2 still has the polys showing whilst v3 did not. Even though I have not added any flattening polys to either file. - I created a new ad4 from v3, removing all scenery objects and roads, leaving basically only the...
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    P3D v5 Ground Poly's disappeared

    Thanks for the reply. I'll test out flattening, otherwise I'll report back with my ad4. I just found it weird that they showed up perfectly up to a point and then from one compilation to the next, they disappeared....
  19. S

    P3D v5 Ground Poly's disappeared

    Small update as I finished writing this post. I went back to the airport after placing a new ground poly. Still did not show. However by chance I went into top down view and if I was far away enough from the aircraft, all of a sudden, all ground polys appeared. So I went into spot view and...
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    P3D v5 Ground Poly's disappeared

    Hello, I am working on updating Wake Island for my upcoming DC-6 World Tour. I have been working on it for close to two weeks. Adding and testing in steps. Since I was new at this, my library objects and such took some time to get sorted however I now get the gist of it. Recently, I have been...
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