• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. K

    FSX Object animating via path from gmax into FSX

    Hi Arno, I need a Mercedes, or Audi low poly model for my animation, but I can't find to download anywhere... Can you help me? Thanks in advance.
  2. K

    FS2004 CAT Question

    Arno, I didn't manage to do manually... I attach my train of thought on a picture. Help me please. Thanks so much.
  3. K

    FS2004 CAT Question

    Thanks, I'll try it.
  4. K

    FS2004 CAT Question

    Hi Arno, Yes, I managed to do to stop the animation loop. But I didn't manage to do the to continue the animation to an another path, just reverse - after I switch off from NAV2 112.00 MHz. What Should I do for continuing the animation, not reverse after switching the NAV freq to other...
  5. K

    FS2004 CAT Question

    I succeeded it!
  6. K

    FS2004 CAT Question

    Hi Arno, I have a post in the forum about my CAT problem. My full story of my project is the following: I tried the Eaglesoft Cessna Citation X 2.0. There is some airport (I think 5 airports), where there is an animation. The aircraft stop. Nav2 frequency is 117,50, and 3 cars comes close...
  7. K

    FS2004 CAT Question

    I forgot the freq. Nav2 112.00 Mhz to start the animation.
  8. K

    FS2004 CAT Question

    These are my source files. Can anybody check it what's wrong? Why is it loops forever? The airport is LHNY. Thanks.
  9. K

    FS2004 CAT Question

    Hi there, I succeeded to create a 600 frame - path constraint animation in gmax. I did not check the "loop" option, because I want to play one time. I made a NAV2 animation trigger with CAT software to start the animation. My problem is the following: The animation starts after the proper...
  10. K

    Low poly 3ds models

    I got it! Thanks a lot!
  11. K

    Low poly 3ds models

    Thanks, is it free? If I know well, turbosquid is payware. (or not?) Thanks in advance.
  12. K

    Low poly 3ds models

    Hi, Where can I download free low poly 3ds, or gmax models? Cars, etc. Thanks.
  13. K

    FSX Object animating via path from gmax into FSX

    Thanks, I made also a short animation (600 frames) for fs2004 with fs2004 gamepacks, I collapsed the animation, exported, I have now an mdl , xml, asm files, I made bgl from mdl, put the Addon Scenery / scenery folder, it appears in the fs2004 at the proper place, but not moving... help...
  14. K

    FSX Object animating via path from gmax into FSX

    Many thanks, I succeeded it! A box goes around the airport - looping. How can I add a condition to start the animation? - not looping. The CAT software? Thanks.
  15. K

    FSX Object animating via path from gmax into FSX

    Hi, I made the collaption, exported to .mdl, and what next? I'm beginner of this issue. Thanks.
  16. K

    FSX Object animating via path from gmax into FSX

    Hi there, I'm new here. I've started an animating project for LHNY scenery for FSX. I have made a box animated during a path, I exported to an mdl file. What is the next step to do? Need I make bgl from the mdl, or not? How can I put the animation into my FSX LHNY scenery? Has anybody a...
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