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Search results

  1. kalong

    MSFS Questair Venture

    thanks. here cockpit look like.
  2. kalong

    MSFS Questair Venture

    Take a selfie:
  3. kalong

    P3D v5 Photosceneries and Autogen Packages for the world

    I'm waiting for scenery region of Indonesia
  4. kalong

    MSFS In game panel to WASM

    never try create UI, but sent Lvars value either from js or xml, wasm can read it.
  5. kalong

    GdiplusAircraft fix

    the best explain at SDK input definition: https://docs.flightsimulator.com/html/Content_Configuration/Models/ModelBehaviors/Input_Event_Definitions.htm to implement: https://docs.flightsimulator.com/html/mergedProjects/How_To_Make_An_Aircraft/Contents/Model_Behaviours/Custom_Templates.htm
  6. kalong

    GdiplusAircraft fix

    I build my own debug. asobo wasm debug mode simply not working in my system. that my simply problem solving rather than I complaint to asobo and the update not I'm expected
  7. kalong

    GdiplusAircraft fix

    "MouseAircraft" SDK sample for mouse interaction. you can call your SimConnect script via mouse callback
  8. kalong

    MSFS Transparent HTML display that keeps correct opacity

    I'm using wasm, usually just not draw any background for transparent. as side from transparent, your HUD seem need collimated, my suggest use HUD value #2: hud=2, 0, 0, 0, 0
  9. kalong

    GdiplusAircraft fix

    don't try GDI+, try nanoVG instead.
  10. kalong

    MSFS Reverse Polish Notation

    that are different between: 1 (L:VARIABLE_A, enum) if{ "do something" } els{ "do other" } with this (L:VARIABLE_A, enum) if{ "do something" } els{ "do other" } 2nd code are correct if not bolean, usually use: (L:VARIABLE_A, enum) 2 == if{ "do something" } els{ "do other" } <!-- or -->...
  11. kalong

    MSFS Reverse Polish Notation

    hope that wasn't me ;). I always use simplest code in XML. use C++ for logic, C++ logic easy accepted with my brain. back to the issue: maybe he/she still learning and use the power of "copy-paste", as long as it work as intended, move on. my :twocents:
  12. kalong

    MSFS Cockpit flood lights

    your shift + L, to turn ON "all light". if you want to light ON without shift + L, you need to turn ON your light in you code that you attach in system.cfg this the base idea to work with, in your case is flood flight. 1. usually I use aircraft cabin light variable (Avar) to tie flood light...
  13. kalong

    MSFS AW 609

    still working on internal model
  14. kalong

    MSFS Questair Venture

    seem this aircraft avionic look asobo stock. let move to old school.
  15. kalong

    MSFS MV-22B Osprey Release 3.0

    let me investigate about track map. I don't have data for CMV-22 fuel capacity. is there any speed penalty due to additional tank capacity, fuel pages on MFD, etc. it also create possibility to separate aircraft system not only livery like present setup. it many but I'll consider it. texture...
  16. kalong

    MSFS MV-22B Osprey Release 3.0

    this track course are less noticeable cause it came from some factor, like wind direction and speed, rudder input. I don't know how to give good explain in English, but try to fly conversion mode, and fly diagonally (fly sideways) from you aircraft heading, you'll see obvious different.
  17. kalong

    MSFS MV-22B Osprey Release 3.0

    should be that display same as orientation mode used.
  18. kalong

    MSFS MV-22B Osprey Release 3.0

    check your map orientation, that set to track mode (TRK), but I see the issue there what "heading" should displayed, noted it for autopilot on conversion mode, let me investigate it.
  19. kalong

    MSFS Questair Venture

    just found out this kit plane at end of December. it fast and small. try to build it. not much reference I could get, but here it is.
  20. kalong

    MSFS MV-22B Osprey Release 3.0

    Yes, Welcome back heater, thanks for the support. so you finished your "...". sorry I forgot the term in English. radio/ Nav - Comm2 not supported by it sim as last I checked. I checked my code. it still commanding to COMM2. if it still not work, then COMM 2 still not supported. if other...
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